19.08.2014, 11:25
With SetPlayerGravity specifically you are doing it, as far as I know, by memory hacking.
But generally with plugin development you have access to more powerful features.
Currently SA-MP supports writing plugins in C and C++ which is native code, arguably running faster than code generated from PAWN. I heard many people argue which is faster because of the call to the native functions, but seems like it's in favor of the plugin.
C/++ offers many things you can't achieve with PAWN, making other things possible, just take a look at Plugin Development forum and see for yourself.
But generally with plugin development you have access to more powerful features.
Currently SA-MP supports writing plugins in C and C++ which is native code, arguably running faster than code generated from PAWN. I heard many people argue which is faster because of the call to the native functions, but seems like it's in favor of the plugin.
C/++ offers many things you can't achieve with PAWN, making other things possible, just take a look at Plugin Development forum and see for yourself.