Posts: 310
Threads: 24
Joined: Jul 2014
Quote:
Originally Posted by jidavid
pawn Код:
public OnGameModeInit() { SetTimer("MapKill1", 1000, 1); SetTimer("MapKill2", 1000, 1); return 1; }
forward MapKill1(); public MapKill1() { TextDrawHideForAll(Textdraw12); new string[16]; format(string, sizeof string, "%d", MapKillsSoldiers); TextDrawSetString(Textdraw12, string); TextDrawShowForAll(Textdraw12); return 1; }
forward MapKill2(); public MapKill2() { TextDrawHideForAll(Textdraw13); new string[16]; format(string, sizeof string, "%d", MapKillsTerrorists); TextDrawSetString(Textdraw13, string); TextDrawShowForAll(Textdraw13); return 1; }
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Awesome mate, Repped++
Quote:
Originally Posted by Stinged
Should work.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { new string[20]; if(pInfo[killerid][Team] == 1) { MapKillsSoldiers++; format(string, sizeof (string), "%i", MapKillsSoldiers); TextDrawSetString(Textdraw12, string); // Change "Textdraw12" to your MapKillsSoldiers textdraw ID. } if(pInfo[killerid][Team] == 2) { MapKillsTerrorists++; format(string, sizeof (string), "%i", MapKillsTerrorists); TextDrawSetString(Textdraw13, string); // Change "Textdraw13" to your MapKillsTerrorists textdraw ID. } return 1; }
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Didn't tested but thank you very much.
Repped+