[AYUDA] Sonido al disparar a un jugador
#2

Prueba esto a ver:

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
    PlayerPlaySound(issuerid,17802,0.0,0.0,0.0); // Aquн el sonido
    return 1;
}
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