15.08.2014, 13:10
Are you resetting the variable?
Maybe this would help (Not sure), remove the if(!gPlayerLoadedAnimLibs[playerid]) and then just add this instead:
(Yes it is your code)
Players will never have them loaded when they connected, so no need to check, it might be bugging it.
Maybe this would help (Not sure), remove the if(!gPlayerLoadedAnimLibs[playerid]) and then just add this instead:
pawn Код:
for(new i = 0; i < 129; i++)
{
ApplyAnimation(playerid, AnimLibraies[i], "null", 0.0, 0, 0, 0, 0, 0);
}
gPlayerLoadedAnimLibs[playerid] = true;
Players will never have them loaded when they connected, so no need to check, it might be bugging it.

