13.08.2014, 22:07
R9 released
- Added support for 0.3z R4
- Added GetServerSettings
- Added IsPlayerSpawned
- Added IsPickupStreamedIn, Is3DTextLabelStreamedIn
- Added GetVehicleCab, IsVehicleOccupied, IsVehicleDead
- Added *HasVehicleBeenOccupied, *SetVehicleBeenOccupied
- GetVehicleSpawnPos changed to GetVehicleSpawnInfo
- Fixed lags in server which causer was YSF
- Fixed GetPlayerColor - Returns 0 unless SetPlayerColor has been used
- Fixed scoreboard functions in linux
* Do you think this function is useless, but not. SA-MP will respawn only those vehicles, whose has been occupied (was player in vehicle).
If you push one vehicle from LV to LS and that vehicle has never been occupied, then the vehicle won't respawn until someone enter.
You can fix this problem by SetVehicleBeenOccupied(vehicleid, true), when vehicle was moved x meter from spawn position and vehicle will respawn after respawn time passed.
https://github.com/kurta999/YSF/releases/tag/R9
- Added support for 0.3z R4
- Added GetServerSettings
- Added IsPlayerSpawned
- Added IsPickupStreamedIn, Is3DTextLabelStreamedIn
- Added GetVehicleCab, IsVehicleOccupied, IsVehicleDead
- Added *HasVehicleBeenOccupied, *SetVehicleBeenOccupied
- GetVehicleSpawnPos changed to GetVehicleSpawnInfo
- Fixed lags in server which causer was YSF
- Fixed GetPlayerColor - Returns 0 unless SetPlayerColor has been used
- Fixed scoreboard functions in linux
* Do you think this function is useless, but not. SA-MP will respawn only those vehicles, whose has been occupied (was player in vehicle).
If you push one vehicle from LV to LS and that vehicle has never been occupied, then the vehicle won't respawn until someone enter.
You can fix this problem by SetVehicleBeenOccupied(vehicleid, true), when vehicle was moved x meter from spawn position and vehicle will respawn after respawn time passed.
https://github.com/kurta999/YSF/releases/tag/R9

