18.06.2009, 14:22
Quote:
Originally Posted by Lon | WN
Well, since Pghpunkid isn't developing his ill put the suggestion towards this one.
A feature I think would be very possible is adding key detection in the program itself, which then sends what key pressed to the server and does the corresponding sound. Obviously there would be problems like if the chatbox is open, sounds will turn off / on with key press but it would be an interesting feature to see. Other then that nice work with this plugin and i hope that it continues to progress. |
Quote:
Originally Posted by hansen111
Good to see something came out of the original idea. A nice future addon would be that the client can play the sound banks that came with the game, i posted links to open source project that you can use for free, its already coded, just need compiling into client and some small fitting. Its called saat and here is the links:
http://pdescobar.home.comcast.net/~pdescobar/gta/saat/ http://www.gtaforums.com/index.php?s...ic=225049&st=0 |
Serj: You have to make the audio pack downloadable.
I have released v0.1.1 of both the client and the server. I apologize again for the wait. From the changelog:
Quote:
v0.1.1: Fixed Linux compatibility issues; improved socket handling; fixed possible buffer overflow vulnerabilities in the server; added automatic client version checking to the server during the connection process; removed the unneccessary Audio_GetClientVersion native; made some small adjustments to the client |