10.08.2014, 04:00
Quote:
A very quick but not prefect workaround: If youre sure you wont have to connect new NPCs later, you could just connect 99 NPCs on start, and kick all except the last ones. Unfortunately samp prevents NPCs taking all slots so you could just connect 99, and playerid 99 wont be taken by a npc. But using YSF you could temporarily increase the slots to 101, and reset it to 100 when the extra NPCs are kicked. This should happen in agreement with the host if youre using a game hoster though, as most of them wont allow manually increasing the player slots.
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