10.08.2014, 02:16
@[D]ry[D]esert, I see your point. That's actually a pretty annoying problem. But I guess it would be necessary to implement some memory hacking at this plugin, which makes this project very dependent from the author.
If you want an alternative solution to solve that problem, I suggest you to check out the FCNPC plug-in (if you haven't seen it yet). It uses memory hacking, and the NPCs are connected just like you want - to the highests IDs. And the plugin is very dynamic; as it's name, you can Fully Controllable your NPCs in-game (live; at real time). There's also support for playback recordings.
If you want an alternative solution to solve that problem, I suggest you to check out the FCNPC plug-in (if you haven't seen it yet). It uses memory hacking, and the NPCs are connected just like you want - to the highests IDs. And the plugin is very dynamic; as it's name, you can Fully Controllable your NPCs in-game (live; at real time). There's also support for playback recordings.