[Ajuda] Tempo Roubo
#5

Quote:
Originally Posted by Spectral
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pawn Код:
public CountDown()
{
    switch(Count)
    {  
    case 59: { GameTextForPlayer("~n~~b~-~r~ 60 ~b~-", 1100, 3); }
    case 58: { GameTextForPlayer("~n~~b~-~r~ 59 ~b~-", 1100, 3); }
    case 57: { GameTextForPlayer("~n~~b~-~r~ 58 ~b~-", 1100, 3); }
    case 56: { GameTextForPlayer("~n~~b~-~r~ 57 ~b~-", 1100, 3); }
    case 55: { GameTextForPlayer("~n~~b~-~r~ 56 ~b~-", 1100, 3); }
    case 54: { GameTextForPlayer("~n~~b~-~r~ 55 ~b~-", 1100, 3); }
    case 53: { GameTextForPlayer("~n~~b~-~r~ 54 ~b~-", 1100, 3); }
    case 52: { GameTextForPlayer("~n~~b~-~r~ 53 ~b~-", 1100, 3); }
    case 51: { GameTextForPlayer("~n~~b~-~r~ 52 ~b~-", 1100, 3); }
    case 50: { GameTextForPlayer("~n~~b~-~r~ 51 ~b~-", 1100, 3); }
    case 49: { GameTextForPlayer("~n~~b~-~r~ 50 ~b~-", 1100, 3); }
    case 48: { GameTextForPlayer("~n~~b~-~r~ 49 ~b~-", 1100, 3); }
    case 47: { GameTextForPlayer("~n~~b~-~r~ 48 ~b~-", 1100, 3); }
    case 46: { GameTextForPlayer("~n~~b~-~r~ 47 ~b~-", 1100, 3); }
    case 45: { GameTextForPlayer("~n~~b~-~r~ 46 ~b~-", 1100, 3); }
    case 44: { GameTextForPlayer("~n~~b~-~r~ 45 ~b~-", 1100, 3); }
    case 43: { GameTextForPlayer("~n~~b~-~r~ 44 ~b~-", 1100, 3); }
    case 42: { GameTextForPlayer("~n~~b~-~r~ 43 ~b~-", 1100, 3); }
    case 41: { GameTextForPlayer("~n~~b~-~r~ 42 ~b~-", 1100, 3); }
    case 40: { GameTextForPlayer("~n~~b~-~r~ 41 ~b~-", 1100, 3); }
    case 39: { GameTextForPlayer("~n~~b~-~r~ 40 ~b~-", 1100, 3); }
    case 38: { GameTextForPlayer("~n~~b~-~r~ 39 ~b~-", 1100, 3); }
    case 37: { GameTextForPlayer("~n~~b~-~r~ 38 ~b~-", 1100, 3); }
    case 36: { GameTextForPlayer("~n~~b~-~r~ 37 ~b~-", 1100, 3); }
    case 35: { GameTextForPlayer("~n~~b~-~r~ 36 ~b~-", 1100, 3); }
        case 34: { GameTextForPlayer("~n~~b~-~r~ 35 ~b~-", 1100, 3); }
        case 33: { GameTextForPlayer("~n~~b~-~r~ 34 ~b~-", 1100, 3); }
        case 32: { GameTextForPlayer("~n~~b~-~r~ 33 ~b~-", 1100, 3); }
        case 31: { GameTextForPlayer("~n~~b~-~r~ 32 ~b~-", 1100, 3); }
    case 30: { GameTextForPlayer("~n~~b~-~r~ 31 ~b~-", 1100, 3); }
    case 29: { GameTextForPlayer("~n~~b~-~r~ 30 ~b~-", 1100, 3); }
    case 28: { GameTextForPlayer("~n~~b~-~r~ 29 ~b~-", 1100, 3); }
    case 27: { GameTextForPlayer("~n~~b~-~r~ 28 ~b~-", 1100, 3); }
    case 26: { GameTextForPlayer("~n~~b~-~r~ 27 ~b~-", 1100, 3); }
    case 25: { GameTextForPlayer("~n~~b~-~r~ 26 ~b~-", 1100, 3); }
    case 24: { GameTextForPlayer("~n~~b~-~r~ 25 ~b~-", 1100, 3); }
    case 23: { GameTextForPlayer("~n~~b~-~r~ 24 ~b~-", 1100, 3); }
    case 22: { GameTextForPlayer("~n~~b~-~r~ 23 ~b~-", 1100, 3); }
    case 21: { GameTextForPlayer("~n~~b~-~r~ 22 ~b~-", 1100, 3); }
    case 20: { GameTextForPlayer("~n~~b~-~r~ 21 ~b~-", 1100, 3); }
    case 19: { GameTextForPlayer("~n~~b~-~r~ 19 ~b~-", 1100, 3); }
    case 18: { GameTextForPlayer("~n~~b~-~r~ 18 ~b~-", 1100, 3); }
    case 17: { GameTextForPlayer("~n~~b~-~r~ 17 ~b~-", 1100, 3); }
    case 16: { GameTextForPlayer("~n~~b~-~r~ 16 ~b~-", 1100, 3); }
    case 15: { GameTextForPlayer("~n~~b~-~r~ 15 ~b~-", 1100, 3); }
    case 14: { GameTextForPlayer("~n~~b~-~r~ 14 ~b~-", 1100, 3); }
    case 13: { GameTextForPlayer("~n~~b~-~r~ 13 ~b~-", 1100, 3); }
    case 12: { GameTextForPlayer("~n~~b~-~r~ 12 ~b~-", 1100, 3); }
    case 11: { GameTextForPlayer("~n~~b~-~r~ 11 ~b~-", 1100, 3); }
    case 10: { GameTextForPlayer("~n~~b~-~r~ 10 ~b~-", 1100, 3); }
    case 9: { GameTextForPlayer("~n~~b~-~r~ 9 ~b~-", 1100, 3); }
    case 8: { GameTextForPlayer("~n~~b~-~r~ 8 ~b~-", 1100, 3); }
    case 7: { GameTextForPlayer("~n~~b~-~r~ 7 ~b~-", 1100, 3); }
    case 6: { GameTextForPlayer("~n~~b~-~r~ 6 ~b~-", 1100, 3); }
        case 5: { GameTextForPlayer("~n~~b~-~r~ 5 ~b~-", 1100, 3); }
        case 4: { GameTextForPlayer("~n~~b~-~r~ 4 ~b~-", 1100, 3); }
        case 3: { GameTextForPlayer("~n~~b~-~r~ 3 ~b~-", 1100, 3); }
        case 2: { GameTextForPlayer("~n~~b~-~r~ 2 ~b~-", 1100, 3); }
        case 1: { GameTextForPlayer("~n~~b~-~r~ 1 ~b~-", 1100, 3); }
        case 0:
        {
            GameTextForAll("~g~ Roubado com sucesso~w~!", 2000, 3);
            KillTimer(CountdownTimer);
            IsCountdownStarted = false;
        }
    }
    Count--;
}
Sei assim... '-'
pawn Код:
public CountDown()
{
    if(Count == 0)
    {
        GameTextForAll("~g~ Roubado com sucesso~w~!", 2000, 3);
        KillTimer(CountdownTimer);
        IsCountdownStarted = false;
        return 1;
    }
    new strCount[120];
    format(strCount, 120, "~n~~b~-~r~ %d ~b~-", Count+1);
    GameTextForPlayer(strCount, 1100, 3);
    Count--;
}
Quanta diferenзa, nгo?

A mesma funcionalidade em um nъmero bem menor de linhas.
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Messages In This Thread
Tempo Roubo - by SwaaTxTaawS - 08.08.2014, 17:43
Re: Tempo Roubo - by ViniBorn - 08.08.2014, 20:24
Re: Tempo Roubo - by Spectral - 08.08.2014, 20:48
Re: Tempo Roubo - by SwaaTxTaawS - 09.08.2014, 02:07
Re: Tempo Roubo - by Dolby - 09.08.2014, 02:18

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