08.08.2014, 10:26
pawn Код:
new wantedLevel[ MAX_PLAYERS ];
public OnPlayerDeath(playerid, killerid, reason)
{
wantedLevel[playerid] = GetPlayerWantedLevel(playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerWantedLevel(playerid, wantedLevel[playerid]);
return 1;
}