07.08.2014, 21:23
I dont use OnPlayerRequest like that, i defined it redirect on spawn.
And i did try OnPlayerConnect, spectating true and at top of OnPlayerSpawn spectating false...
@Clad i did like you posted and yet it was same...
pawn Код:
public OnPlayerRequestClass(playerid, classid) return SpawnPlayer(playerid);
pawn Код:
public OnPlayerSpawn(playerid)
{
if(pInfo[playerid][RegisterStep] == 1)
{
SetPlayerPos(playerid, 1109.3157, -1796.3719, 16.5938);
pInfo[playerid][RegisterStep] = 0;
}
else if(pInfo[playerid][RegisterStep] == 0)
{
SetPlayerPos(playerid, pInfo[playerid][Pos_X], pInfo[playerid][Pos_Y], pInfo[playerid][Pos_Z] + 1);
}
SetSkin(playerid, pInfo[playerid][Skin]);
GiveHealth(playerid, pInfo[playerid][Health]);
GiveArmour(playerid, pInfo[playerid][Armour]);
SetPlayerCash(playerid, pInfo[playerid][HandMoney]);
return true;
}
@Clad i did like you posted and yet it was same...