07.08.2014, 14:13
Quote:
Technically you could damage other NPCs actually since it would be known an NPC is shooting another NPC but you are correct that there is no direction detection. I would also like to add using SendBulletData() will almost always hit the player being shot unless there is some kind of obstruction.
This is not really a bug to be honest it's a missing feature. |
Wouldnt be different if NPCs could shoot again, as that data would still have some lag to the clients, but you wouldnt have to care about the random factor as the shots would be randomized by each client.