04.08.2014, 17:03
pawn Code:
#define MAX_DIALOGS_USED 10
new bool:DialogUsed[MAX_PLAYERS][MAX_DIALOGS_USED];
// Disalow a player to use the dialog 5 again:
DialogUsed[playerid][5] = true;
// Checking:
if(DialogUsed[playerid][5] == true) SendClientMessage(playerid, 0xFFFFFFFF, "You can't use the dialog 5 again!")