Survival Features
#7

Your desire to inspire other survival games is a good idea in my opinion.

But be aware there bring a touch of authenticity, news.
Must already consider basic systems, to pick up, throw, give, exchange objects.
Should some objects is a life, for example, a box concerve once opening is not consumable forever.
To create a clan, making its base protection.

You inspired Rust, but it's a game of survival against nature and animals, GTA, how you gonna do it? Against which we survive? What for? For what purpose? Requires that the server has a story.

Hoping you have some tips and more ideas.
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Messages In This Thread
Survival Features - by justinnater - 03.08.2014, 17:15
Re: Survival Features - by Kindred - 03.08.2014, 17:31
Re: Survival Features - by caoraivoso3 - 03.08.2014, 18:07
Re: Survival Features - by justinnater - 03.08.2014, 18:20
Re: Survival Features - by PrivatioBoni - 03.08.2014, 18:29
Re: Survival Features - by justinnater - 03.08.2014, 18:34
Re : Survival Features - by DexX39 - 04.08.2014, 11:40
Re: Survival Features - by FlawPaw - 04.08.2014, 11:55
Re: Re : Survival Features - by justinnater - 04.08.2014, 21:59
Re : Survival Features - by DexX39 - 08.08.2014, 13:43

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