Serious Problem with SetPlayerMarkerForPlayer
#3

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Originally Posted by BlackM
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Sorry I really dont get what you mean here. Do you mean that when the Taxi player starts heading to the checkpoint it disappears? Cause judging from the code I think there is a tendancy of Checkpoint replacement to happen and thats your problem I guess. Maybe both? :P
Yes! That's exactly what happens ... when the taxi goes to the player, the blip disappears!

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Originally Posted by BlackM
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Alpha 00 means invisible. Alpha FF means fully visible. The color in your checkpoint code is Alpha FF (fully visible). Maybe you are referring to SetPlayerColor() function you probably placed in OnPlayerSpawn?
In my OnPlayerConnect I was defined SetPlayerColor with alpha 00. Now I'll try to use alpha FF and my OnPlayerSpawn use SetPlayerMarkerForPlayer for all players with alpha 00.
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Messages In This Thread
Serious Problem with SetPlayerMarkerForPlayer - by SuperChock - 03.08.2014, 00:47
Re: Serious Problem with SetPlayerMarkerForPlayer - by BlackM - 03.08.2014, 08:20
Re: Serious Problem with SetPlayerMarkerForPlayer - by SuperChock - 03.08.2014, 13:40
Re: Serious Problem with SetPlayerMarkerForPlayer - by SuperChock - 04.08.2014, 00:18
Re: Serious Problem with SetPlayerMarkerForPlayer - by Threshold - 04.08.2014, 04:26
Re: Serious Problem with SetPlayerMarkerForPlayer - by SuperChock - 04.08.2014, 12:43

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