[Ajuda] FS Funciona mas tem 1 comando que nгo
#1

Eu estou idealizando uma FilterScript de Protestos..
Bom o cara vai xegar e digitar /protestar
Na frente da PREF (isto ainda nгo botei..)
dai cria alguns objetos e manda uma mensagem global, й simples mas й legal

dai tem o comando /cancelarp , que й sу pra ADM Na RCON, para cancelar o Protesto.
E o comando /creditosp, bom os 2 na hora que digito, nгo fazem nenhuma funзгo, e ainda fala que nгo existe :/
E tambйm tem umas 200 Warnings por ai kk
Acho que й por que os objetos estгo fora do ongamemodeinit, e estгo em um comando, mas a idйia й esta entгo os warnings nгo me atrapalham.. era sу isso..
Code:

PHP код:
/* FS SoBreViZioN_[x]'s Protestation
FS Realizada por SoBreViZioN_[x]
Para Relatar um BUG no sistema, comente no tуpico ou local que o encontrou.
Skype de Contato: gugu1454
NГO REMOVA OS CREDITOS!
NГO POSTE EM OUTRO LOCAL SEM AUTORIZAЗГO!
*/
#include <a_samp>
#include <string>
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#pragma tabsize 0
//Cores ~~ By: SoBreViZioN_[x]
#define tcadm                                                                   0x33AAFFFF
#define AVISO                                                                   0xFF2F2FAA
public OnFilterScriptInit ()
{
print(
"FS SoBreViZioN_[x]'s Protestation v1.0");
print(
"Scripter: SoBreViZioN_[x]");
print(
"Pagina Oficial: divulguesampaqui.blogspot.com");
print(
www.ssgamesbrasil.com");
print(
www.loshackers.tk");
print(
" NГO REMOVA OS CREDITOS!");
print(
" NГO POSTE EM OUTRO LOCAL SEM AUTORIZAЗГO!");
return 
true;
}
public 
OnPlayerCommandText(playerid,cmdtext[])
{
if(
strcmp(cmdtext"/protestar"true) == 0)
   {
new 
aname[MAX_PLAYER_NAME];
new 
cmd[256];
new 
string[257];
GetPlayerName(playeridanameMAX_PLAYER_NAME);
format(stringsizeof(string), "{0000FF}%s e os Vandalos, Anunciaram um Protesto em frente a Prefeitura!!"aname,playerid);
SendClientMessageToAll(tcadmstring);
for(new 
i=0;i<MAX_PLAYERS;i++){
CreateObject(16437,1450.4000000,-1733.5000000,14.2000000,0.0000000,0.0000000,92.0000000); //object(cn2_roadblock02) (2)
CreateObject(16437,1478.0000000,-1716.5000000,14.2000000,0.0000000,0.0000000,4.0000000); //object(cn2_roadblock02) (3)
CreateObject(16437,1517.8000000,-1734.1000000,13.8000000,0.0000000,0.0000000,268.0000000); //object(cn2_roadblock02) (8)
CreateObject(1362,1492.2000000,-1735.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (1)
CreateObject(1362,1492.2000000,-1734.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (2)
CreateObject(1362,1492.2000000,-1734.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (3)
CreateObject(1362,1492.2000000,-1733.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (4)
CreateObject(1362,1492.2000000,-1732.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (5)
CreateObject(1362,1492.2000000,-1732.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (6)
CreateObject(1362,1492.2000000,-1731.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (7)
CreateObject(1362,1492.2002000,-1731.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (8)
CreateObject(3525,1498.2000000,-1749.9000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (1)
CreateObject(3525,1492.3000000,-1734.4000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (2)
CreateObject(3525,1492.4000000,-1735.2000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (3)
CreateObject(3525,1492.3000000,-1733.6000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (4)
CreateObject(3525,1492.3000000,-1733.6000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (5)
CreateObject(3525,1492.4000000,-1732.9000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (6)
CreateObject(3525,1492.0000000,-1732.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (7)
CreateObject(3525,1492.0000000,-1731.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (8)
CreateObject(851,1479.3000000,-1737.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (1)
CreateObject(851,1479.4000000,-1735.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (2)
CreateObject(851,1480.6000000,-1731.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (3)
CreateObject(851,1486.1000000,-1736.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (4)
CreateObject(851,1471.5000000,-1737.1000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (5)
CreateObject(851,1471.5000000,-1736.6000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (6)
CreateObject(851,1471.6000000,-1734.6000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (7)
CreateObject(851,1471.7000000,-1733.4000000,12.7000000,0.0000000,0.0000000,2.0000000); //object(cj_urb_rub_2) (8)
CreateObject(851,1471.7000000,-1732.4000000,12.7000000,0.0000000,0.0000000,2.0000000); //object(cj_urb_rub_2) (9)
CreateObject(851,1471.8000000,-1731.2000000,12.7000000,0.0000000,0.0000000,6.0000000); //object(cj_urb_rub_2) (10)
CreateObject(851,1471.9000000,-1730.0000000,12.7000000,0.0000000,0.0000000,7.9990000); //object(cj_urb_rub_2) (11)
CreateObject(851,1472.0000000,-1728.5000000,12.7000000,0.0000000,0.0000000,7.9980000); //object(cj_urb_rub_2) (12)
CreateObject(846,1499.4000000,-1732.6000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_18) (1)
CreateObject(3525,1499.2000000,-1737.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (9)
CreateObject(3525,1499.1000000,-1737.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (10)
CreateObject(3525,1499.6000000,-1736.4000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (11)
CreateObject(3525,1499.4000000,-1735.3000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (12)
CreateObject(3525,1498.9000000,-1735.3000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (13)
CreateObject(3525,1499.0000000,-1736.2000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (14)
CreateObject(3525,1499.0000000,-1734.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (15)
CreateObject(3525,1499.1000000,-1733.6000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (16)
CreateObject(3525,1499.2000000,-1732.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (17)
CreateObject(3525,1499.1000000,-1732.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (18)
CreateObject(3525,1498.9000000,-1731.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (19)
CreateObject(3525,1499.1000000,-1729.7000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (20)
CreateObject(3525,1499.0000000,-1730.4000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (21)
CreateObject(3525,1499.1000000,-1729.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (22)
CreateObject(3525,1499.0000000,-1728.2000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (23)
CreateObject(3525,1498.9000000,-1727.7000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (24)
CreateObject(3525,1499.2000000,-1728.7000000,12.0000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (25)
CreateObject(3525,1499.0000000,-1729.6000000,12.0000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (26)
CreateObject(3525,1499.3000000,-1731.3000000,12.0000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (27)
CreateObject(3525,1499.2000000,-1732.8000000,12.0000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (28)
CreateObject(3525,1498.9000000,-1733.6000000,12.0000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (29)
CreateObject(3525,1500.6000000,-1732.4000000,11.8000000,0.0000000,0.0000000,4.0000000); //object(exbrtorch01) (30)
CreateObject(3525,1499.0000000,-1732.5000000,12.1000000,0.0000000,0.0000000,3.9990000); //object(exbrtorch01) (31)
CreateObject(3525,1498.8000000,-1730.4000000,12.1000000,0.0000000,0.0000000,3.9990000); //object(exbrtorch01) (32)
CreateObject(3092,1499.3000000,-1731.0000000,13.2000000,82.0000000,0.0000000,348.0000000); //object(dead_tied_cop) (1)
CreateObject(3092,1500.8000000,-1732.3000000,12.7000000,81.9960000,0.0000000,319.9970000); //object(dead_tied_cop) (2)
CreateObject(2908,1499.5000000,-1732.2000000,13.3000000,358.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (1)
CreateObject(2906,1499.4000000,-1732.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadarm) (1)
CreateObject(3007,1499.5000000,-1733.5000000,13.1000000,32.0000000,0.0000000,0.0000000); //object(chopcop_torso) (1)
CreateObject(3525,1497.5000000,-1750.1000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (33)
CreateObject(3525,1496.6000000,-1750.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (34)
CreateObject(3525,1496.1000000,-1750.6000000,13.1000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (35)
CreateObject(3525,1494.7000000,-1751.1000000,13.1000000,0.0000000,0.0000000,4.0000000); //object(exbrtorch01) (36)
CreateObject(3525,1493.8000000,-1751.4000000,13.1000000,0.0000000,0.0000000,9.9990000); //object(exbrtorch01) (37)
CreateObject(3525,1492.4000000,-1751.9000000,13.1000000,0.0000000,0.0000000,21.9980000); //object(exbrtorch01) (38)
CreateObject(3525,1490.5000000,-1752.5000000,13.1000000,0.0000000,0.0000000,25.9950000); //object(exbrtorch01) (39)
CreateObject(3525,1488.7000000,-1752.6000000,13.1000000,0.0000000,358.0000000,25.9940000); //object(exbrtorch01) (40)
CreateObject(3525,1487.4000000,-1752.5000000,13.1000000,0.0000000,345.9950000,37.9880000); //object(exbrtorch01) (41)
CreateObject(3525,1486.2000000,-1752.9000000,13.1000000,0.0000000,345.9920000,47.9850000); //object(exbrtorch01) (42)
CreateObject(3525,1485.9000000,-1752.0000000,13.1000000,0.0000000,341.9870000,47.9830000); //object(exbrtorch01) (43)
CreateObject(3525,1487.3000000,-1751.5000000,13.1000000,0.0000000,341.9820000,41.9770000); //object(exbrtorch01) (44)
CreateObject(3525,1487.1000000,-1750.8000000,13.1000000,0.0000000,341.9770000,39.9730000); //object(exbrtorch01) (45)
CreateObject(3525,1487.8000000,-1750.6000000,13.1000000,0.0000000,341.9770000,39.9680000); //object(exbrtorch01) (46)
CreateObject(3525,1489.6000000,-1751.3000000,13.1000000,0.0000000,341.9770000,33.9680000); //object(exbrtorch01) (47)
CreateObject(3525,1490.8000000,-1750.9000000,13.1000000,0.0000000,341.9770000,27.9640000); //object(exbrtorch01) (48)
CreateObject(3525,1492.0000000,-1750.5000000,13.1000000,0.0000000,341.9770000,21.9600000); //object(exbrtorch01) (49)
CreateObject(3525,1493.2000000,-1750.1000000,13.1000000,0.0000000,341.9770000,15.9560000); //object(exbrtorch01) (50)
CreateObject(3525,1494.1000000,-1749.8000000,13.1000000,0.0000000,341.9770000,11.9520000); //object(exbrtorch01) (51)
CreateObject(3525,1494.6000000,-1749.6000000,13.1000000,0.0000000,341.9770000,5.9480000); //object(exbrtorch01) (52)
CreateObject(3525,1494.1000000,-1749.8000000,13.1000000,0.0000000,341.9770000,9.9440000); //object(exbrtorch01) (53)
CreateObject(3525,1494.0996000,-1749.7998000,13.1000000,0.0000000,341.9770000,13.9430000); //object(exbrtorch01) (54)
CreateObject(3525,1494.0996000,-1749.7998000,13.1000000,0.0000000,341.9770000,19.9420000); //object(exbrtorch01) (55)
CreateObject(3525,1494.0996000,-1749.7998000,13.1000000,0.0000000,341.9770000,23.9400000); //object(exbrtorch01) (56)
CreateObject(3525,1491.3000000,-1750.7000000,13.1000000,0.0000000,341.9770000,39.9390000); //object(exbrtorch01) (57)
CreateObject(3525,1490.6000000,-1750.9000000,13.1000000,0.0000000,341.9770000,45.9350000); //object(exbrtorch01) (58)
CreateObject(3525,1489.9000000,-1751.1000000,13.1000000,0.0000000,341.9770000,53.9340000); //object(exbrtorch01) (59)
CreateObject(3525,1489.9004000,-1751.0996000,13.1000000,0.0000000,341.9770000,61.9320000); //object(exbrtorch01) (60)
CreateObject(3525,1487.7000000,-1750.0000000,13.1000000,0.0000000,341.9770000,63.9300000); //object(exbrtorch01) (61)
CreateObject(3525,1486.8000000,-1750.3000000,13.1000000,0.0000000,341.9770000,71.9290000); //object(exbrtorch01) (62)
CreateObject(3525,1486.7998000,-1750.2998000,13.1000000,0.0000000,341.9770000,71.9270000); //object(exbrtorch01) (63)
CreateObject(3525,1487.5000000,-1750.1000000,13.1000000,0.0000000,341.9770000,63.9270000); //object(exbrtorch01) (64)
CreateObject(3525,1484.3000000,-1748.5000000,13.1000000,0.0000000,341.9770000,65.9240000); //object(exbrtorch01) (65)
CreateObject(3525,1482.6000000,-1749.1000000,13.1000000,0.0000000,341.9770000,75.9230000); //object(exbrtorch01) (66)
CreateObject(3525,1481.6000000,-1750.2000000,13.1000000,0.0000000,341.9770000,81.9210000); //object(exbrtorch01) (67)
CreateObject(3525,1481.0000000,-1750.9000000,13.1000000,0.0000000,341.9770000,87.9200000); //object(exbrtorch01) (68)
CreateObject(3525,1479.1000000,-1749.9000000,13.1000000,0.0000000,341.9770000,87.9180000); //object(exbrtorch01) (69)
CreateObject(3525,1477.4000000,-1749.4000000,13.1000000,0.0000000,339.9770000,87.9180000); //object(exbrtorch01) (70)
CreateObject(3525,1475.7000000,-1750.0000000,13.1000000,0.0000000,339.9720000,87.9130000); //object(exbrtorch01) (71)
CreateObject(3525,1474.6000000,-1752.2000000,13.1000000,0.0000000,339.9720000,87.9130000); //object(exbrtorch01) (72)
CreateObject(3525,1472.9000000,-1752.8000000,13.1000000,0.0000000,339.9720000,87.9130000); //object(exbrtorch01) (73)
CreateObject(3525,1471.5000000,-1753.3000000,13.1000000,0.0000000,339.9720000,91.9130000); //object(exbrtorch01) (74)
CreateObject(3525,1470.2000000,-1752.4000000,13.1000000,0.0000000,337.9660000,95.9120000); //object(exbrtorch01) (75)
CreateObject(3525,1467.6000000,-1753.3000000,13.1000000,0.0000000,337.9610000,95.9110000); //object(exbrtorch01) (76)
CreateObject(3525,1468.3000000,-1753.1000000,13.1000000,0.0000000,337.9610000,89.9110000); //object(exbrtorch01) (77)
CreateObject(3525,1468.2998000,-1753.0996000,13.1000000,0.0000000,337.9610000,85.9070000); //object(exbrtorch01) (78)
CreateObject(3525,1468.1000000,-1752.4000000,13.1000000,0.0000000,337.9610000,85.9020000); //object(exbrtorch01) (79)
CreateObject(3525,1469.4000000,-1750.7000000,13.1000000,0.0000000,337.9610000,81.9020000); //object(exbrtorch01) (80)
CreateObject(3525,1470.3000000,-1750.4000000,13.1000000,0.0000000,337.9610000,75.8980000); //object(exbrtorch01) (81)
CreateObject(3525,1471.6000000,-1751.3000000,13.1000000,0.0000000,337.9610000,71.8940000); //object(exbrtorch01) (82)
CreateObject(3525,1472.1000000,-1751.1000000,13.1000000,0.0000000,329.9610000,63.8890000); //object(exbrtorch01) (83)
CreateObject(3525,1472.0996000,-1751.0996000,13.1000000,0.0000000,329.9580000,63.8850000); //object(exbrtorch01) (84)
CreateObject(3525,1473.5000000,-1750.6000000,13.1000000,0.0000000,329.9580000,57.8850000); //object(exbrtorch01) (85)
CreateObject(3525,1474.7000000,-1750.2000000,13.1000000,0.0000000,329.9520000,53.8810000); //object(exbrtorch01) (86)
CreateObject(3525,1476.1000000,-1751.3000000,13.1000000,0.0000000,329.9520000,51.8770000); //object(exbrtorch01) (87)
CreateObject(3525,1478.5000000,-1752.3000000,13.1000000,0.0000000,329.9520000,51.8720000); //object(exbrtorch01) (88)
CreateObject(3525,1479.1000000,-1754.0000000,13.1000000,0.0000000,329.9520000,51.8720000); //object(exbrtorch01) (89)
CreateObject(3525,1480.0000000,-1753.7000000,13.1000000,0.0000000,329.9520000,45.8720000); //object(exbrtorch01) (90)
CreateObject(3525,1481.7000000,-1753.1000000,13.1000000,0.0000000,329.9520000,39.8680000); //object(exbrtorch01) (91)
CreateObject(3525,1482.0000000,-1753.3000000,13.1000000,0.0000000,335.9520000,39.8640000); //object(exbrtorch01) (92)
CreateObject(3525,1480.8000000,-1753.7000000,13.1000000,0.0000000,325.9510000,41.8580000); //object(exbrtorch01) (93)
CreateObject(3525,1477.8000000,-1753.4000000,13.1000000,0.0000000,323.9480000,43.8580000); //object(exbrtorch01) (94)
CreateObject(3525,1475.7000000,-1752.8000000,13.1000000,0.0000000,319.9430000,43.8570000); //object(exbrtorch01) (95)
CreateObject(3525,1477.6000000,-1752.2000000,13.1000000,0.0000000,319.9380000,37.8520000); //object(exbrtorch01) (96)
CreateObject(3525,1477.4000000,-1750.9000000,13.1000000,0.0000000,319.9380000,37.8480000); //object(exbrtorch01) (97)
CreateObject(3525,1479.3000000,-1750.3000000,13.1000000,0.0000000,319.9380000,29.8480000); //object(exbrtorch01) (98)
CreateObject(3525,1481.2000000,-1749.7000000,13.1000000,0.0000000,319.9380000,27.8440000); //object(exbrtorch01) (99)
CreateObject(3525,1481.9000000,-1751.8000000,13.1000000,0.0000000,323.9380000,27.8390000); //object(exbrtorch01) (100)
CreateObject(3525,1482.1000000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (101)
CreateObject(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (102)
CreateObject(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (103)
CreateObject(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (104)
CreateObject(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (105)
CreateObject(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (106)
CreateObject(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (107)
CreateObject(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,17.8390000); //object(exbrtorch01) (108)
CreateObject(3525,1482.1000000,-1756.5000000,13.1000000,0.0000000,325.9310000,9.8360000); //object(exbrtorch01) (109)
CreateObject(3525,1482.4000000,-1754.3000000,13.1000000,0.0000000,325.9260000,7.8330000); //object(exbrtorch01) (110)
CreateObject(3525,1480.5000000,-1753.3000000,13.1000000,0.0000000,319.9200000,13.8280000); //object(exbrtorch01) (111)
CreateObject(3525,1480.5000000,-1753.2998000,13.1000000,0.0000000,319.9160000,13.8260000); //object(exbrtorch01) (112
      
return 1;
      }
if(
strcmp(cmd"/cancelarp"true) == 0)
{
if(
IsPlayerAdmin(playerid)){
new 
cmd [256];
new 
string[257];
new 
aname[MAX_PLAYER_NAME];
GetPlayerName(playeridanameMAX_PLAYER_NAME);
format(stringsizeof(string), "{0000FF}O ADM Dono %s Cancelou o Protesto (Encerrado/Cancelado)"aname,playerid);
SendClientMessageToAll(tcadmstring);
for(new 
i=0;i<MAX_PLAYERS;i++){
RemoveBuildingForPlayer(16437,1450.4000000,-1733.5000000,14.2000000,0.0000000,0.0000000,92.0000000); //object(cn2_roadblock02) (2)
RemoveBuildingForPlayer(16437,1478.0000000,-1716.5000000,14.2000000,0.0000000,0.0000000,4.0000000); //object(cn2_roadblock02) (3)
RemoveBuildingForPlayer(16437,1517.8000000,-1734.1000000,13.8000000,0.0000000,0.0000000,268.0000000); //object(cn2_roadblock02) (8)
RemoveBuildingForPlayer(1362,1492.2000000,-1735.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (1)
RemoveBuildingForPlayer(1362,1492.2000000,-1734.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (2)
RemoveBuildingForPlayer(1362,1492.2000000,-1734.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (3)
RemoveBuildingForPlayer(1362,1492.2000000,-1733.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (4)
RemoveBuildingForPlayer(1362,1492.2000000,-1732.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (5)
RemoveBuildingForPlayer(1362,1492.2000000,-1732.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (6)
RemoveBuildingForPlayer(1362,1492.2000000,-1731.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (7)
RemoveBuildingForPlayer(1362,1492.2002000,-1731.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (8)
RemoveBuildingForPlayer(3525,1498.2000000,-1749.9000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (1)
RemoveBuildingForPlayer(3525,1492.3000000,-1734.4000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (2)
RemoveBuildingForPlayer(3525,1492.4000000,-1735.2000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (3)
RemoveBuildingForPlayer(3525,1492.3000000,-1733.6000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (4)
RemoveBuildingForPlayer(3525,1492.3000000,-1733.6000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (5)
RemoveBuildingForPlayer(3525,1492.4000000,-1732.9000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (6)
RemoveBuildingForPlayer(3525,1492.0000000,-1732.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (7)
RemoveBuildingForPlayer(3525,1492.0000000,-1731.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (8)
RemoveBuildingForPlayer(851,1479.3000000,-1737.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (1)
RemoveBuildingForPlayer(851,1479.4000000,-1735.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (2)
RemoveBuildingForPlayer(851,1480.6000000,-1731.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (3)
RemoveBuildingForPlayer(851,1486.1000000,-1736.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (4)
RemoveBuildingForPlayer(851,1471.5000000,-1737.1000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (5)
RemoveBuildingForPlayer(851,1471.5000000,-1736.6000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (6)
RemoveBuildingForPlayer(851,1471.6000000,-1734.6000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (7)
RemoveBuildingForPlayer(851,1471.7000000,-1733.4000000,12.7000000,0.0000000,0.0000000,2.0000000); //object(cj_urb_rub_2) (8)
RemoveBuildingForPlayer(851,1471.7000000,-1732.4000000,12.7000000,0.0000000,0.0000000,2.0000000); //object(cj_urb_rub_2) (9)
RemoveBuildingForPlayer(851,1471.8000000,-1731.2000000,12.7000000,0.0000000,0.0000000,6.0000000); //object(cj_urb_rub_2) (10)
RemoveBuildingForPlayer(851,1471.9000000,-1730.0000000,12.7000000,0.0000000,0.0000000,7.9990000); //object(cj_urb_rub_2) (11)
RemoveBuildingForPlayer(851,1472.0000000,-1728.5000000,12.7000000,0.0000000,0.0000000,7.9980000); //object(cj_urb_rub_2) (12)
RemoveBuildingForPlayer(846,1499.4000000,-1732.6000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_18) (1)
RemoveBuildingForPlayer(3525,1499.2000000,-1737.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (9)
RemoveBuildingForPlayer(3525,1499.1000000,-1737.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (10)
RemoveBuildingForPlayer(3525,1499.6000000,-1736.4000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (11)
RemoveBuildingForPlayer(3525,1499.4000000,-1735.3000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (12)
RemoveBuildingForPlayer(3525,1498.9000000,-1735.3000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (13)
RemoveBuildingForPlayer(3525,1499.0000000,-1736.2000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (14)
RemoveBuildingForPlayer(3525,1499.0000000,-1734.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (15)
RemoveBuildingForPlayer(3525,1499.1000000,-1733.6000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (16)
RemoveBuildingForPlayer(3525,1499.2000000,-1732.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (17)
RemoveBuildingForPlayer(3525,1499.1000000,-1732.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (18)
RemoveBuildingForPlayer(3525,1498.9000000,-1731.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (19)
RemoveBuildingForPlayer(3525,1499.1000000,-1729.7000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (20)
RemoveBuildingForPlayer(3525,1499.0000000,-1730.4000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (21)
RemoveBuildingForPlayer(3525,1499.1000000,-1729.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (22)
RemoveBuildingForPlayer(3525,1499.0000000,-1728.2000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (23)
RemoveBuildingForPlayer(3525,1498.9000000,-1727.7000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (24)
RemoveBuildingForPlayer(3525,1499.2000000,-1728.7000000,12.0000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (25)
RemoveBuildingForPlayer(3525,1499.0000000,-1729.6000000,12.0000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (26)
RemoveBuildingForPlayer(3525,1499.3000000,-1731.3000000,12.0000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (27)
RemoveBuildingForPlayer(3525,1499.2000000,-1732.8000000,12.0000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (28)
RemoveBuildingForPlayer(3525,1498.9000000,-1733.6000000,12.0000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (29)
RemoveBuildingForPlayer(3525,1500.6000000,-1732.4000000,11.8000000,0.0000000,0.0000000,4.0000000); //object(exbrtorch01) (30)
RemoveBuildingForPlayer(3525,1499.0000000,-1732.5000000,12.1000000,0.0000000,0.0000000,3.9990000); //object(exbrtorch01) (31)
RemoveBuildingForPlayer(3525,1498.8000000,-1730.4000000,12.1000000,0.0000000,0.0000000,3.9990000); //object(exbrtorch01) (32)
RemoveBuildingForPlayer(3092,1499.3000000,-1731.0000000,13.2000000,82.0000000,0.0000000,348.0000000); //object(dead_tied_cop) (1)
RemoveBuildingForPlayer(3092,1500.8000000,-1732.3000000,12.7000000,81.9960000,0.0000000,319.9970000); //object(dead_tied_cop) (2)
RemoveBuildingForPlayer(2908,1499.5000000,-1732.2000000,13.3000000,358.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (1)
RemoveBuildingForPlayer(2906,1499.4000000,-1732.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadarm) (1)
RemoveBuildingForPlayer(3007,1499.5000000,-1733.5000000,13.1000000,32.0000000,0.0000000,0.0000000); //object(chopcop_torso) (1)
RemoveBuildingForPlayer(3525,1497.5000000,-1750.1000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (33)
RemoveBuildingForPlayer(3525,1496.6000000,-1750.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (34)
RemoveBuildingForPlayer(3525,1496.1000000,-1750.6000000,13.1000000,0.0000000,0.0000000,2.0000000); //object(exbrtorch01) (35)
RemoveBuildingForPlayer(3525,1494.7000000,-1751.1000000,13.1000000,0.0000000,0.0000000,4.0000000); //object(exbrtorch01) (36)
RemoveBuildingForPlayer(3525,1493.8000000,-1751.4000000,13.1000000,0.0000000,0.0000000,9.9990000); //object(exbrtorch01) (37)
RemoveBuildingForPlayer(3525,1492.4000000,-1751.9000000,13.1000000,0.0000000,0.0000000,21.9980000); //object(exbrtorch01) (38)
RemoveBuildingForPlayer(3525,1490.5000000,-1752.5000000,13.1000000,0.0000000,0.0000000,25.9950000); //object(exbrtorch01) (39)
RemoveBuildingForPlayer(3525,1488.7000000,-1752.6000000,13.1000000,0.0000000,358.0000000,25.9940000); //object(exbrtorch01) (40)
RemoveBuildingForPlayer(3525,1487.4000000,-1752.5000000,13.1000000,0.0000000,345.9950000,37.9880000); //object(exbrtorch01) (41)
RemoveBuildingForPlayer(3525,1486.2000000,-1752.9000000,13.1000000,0.0000000,345.9920000,47.9850000); //object(exbrtorch01) (42)
RemoveBuildingForPlayer(3525,1485.9000000,-1752.0000000,13.1000000,0.0000000,341.9870000,47.9830000); //object(exbrtorch01) (43)
RemoveBuildingForPlayer(3525,1487.3000000,-1751.5000000,13.1000000,0.0000000,341.9820000,41.9770000); //object(exbrtorch01) (44)
RemoveBuildingForPlayer(3525,1487.1000000,-1750.8000000,13.1000000,0.0000000,341.9770000,39.9730000); //object(exbrtorch01) (45)
RemoveBuildingForPlayer(3525,1487.8000000,-1750.6000000,13.1000000,0.0000000,341.9770000,39.9680000); //object(exbrtorch01) (46)
RemoveBuildingForPlayer(3525,1489.6000000,-1751.3000000,13.1000000,0.0000000,341.9770000,33.9680000); //object(exbrtorch01) (47)
RemoveBuildingForPlayer(3525,1490.8000000,-1750.9000000,13.1000000,0.0000000,341.9770000,27.9640000); //object(exbrtorch01) (48)
RemoveBuildingForPlayer(3525,1492.0000000,-1750.5000000,13.1000000,0.0000000,341.9770000,21.9600000); //object(exbrtorch01) (49)
RemoveBuildingForPlayer(3525,1493.2000000,-1750.1000000,13.1000000,0.0000000,341.9770000,15.9560000); //object(exbrtorch01) (50)
RemoveBuildingForPlayer(3525,1494.1000000,-1749.8000000,13.1000000,0.0000000,341.9770000,11.9520000); //object(exbrtorch01) (51)
RemoveBuildingForPlayer(3525,1494.6000000,-1749.6000000,13.1000000,0.0000000,341.9770000,5.9480000); //object(exbrtorch01) (52)
RemoveBuildingForPlayer(3525,1494.1000000,-1749.8000000,13.1000000,0.0000000,341.9770000,9.9440000); //object(exbrtorch01) (53)
RemoveBuildingForPlayer(3525,1494.0996000,-1749.7998000,13.1000000,0.0000000,341.9770000,13.9430000); //object(exbrtorch01) (54)
RemoveBuildingForPlayer(3525,1494.0996000,-1749.7998000,13.1000000,0.0000000,341.9770000,19.9420000); //object(exbrtorch01) (55)
RemoveBuildingForPlayer(3525,1494.0996000,-1749.7998000,13.1000000,0.0000000,341.9770000,23.9400000); //object(exbrtorch01) (56)
RemoveBuildingForPlayer(3525,1491.3000000,-1750.7000000,13.1000000,0.0000000,341.9770000,39.9390000); //object(exbrtorch01) (57)
RemoveBuildingForPlayer(3525,1490.6000000,-1750.9000000,13.1000000,0.0000000,341.9770000,45.9350000); //object(exbrtorch01) (58)
RemoveBuildingForPlayer(3525,1489.9000000,-1751.1000000,13.1000000,0.0000000,341.9770000,53.9340000); //object(exbrtorch01) (59)
RemoveBuildingForPlayer(3525,1489.9004000,-1751.0996000,13.1000000,0.0000000,341.9770000,61.9320000); //object(exbrtorch01) (60)
RemoveBuildingForPlayer(3525,1487.7000000,-1750.0000000,13.1000000,0.0000000,341.9770000,63.9300000); //object(exbrtorch01) (61)
RemoveBuildingForPlayer(3525,1486.8000000,-1750.3000000,13.1000000,0.0000000,341.9770000,71.9290000); //object(exbrtorch01) (62)
RemoveBuildingForPlayer(3525,1486.7998000,-1750.2998000,13.1000000,0.0000000,341.9770000,71.9270000); //object(exbrtorch01) (63)
RemoveBuildingForPlayer(3525,1487.5000000,-1750.1000000,13.1000000,0.0000000,341.9770000,63.9270000); //object(exbrtorch01) (64)
RemoveBuildingForPlayer(3525,1484.3000000,-1748.5000000,13.1000000,0.0000000,341.9770000,65.9240000); //object(exbrtorch01) (65)
RemoveBuildingForPlayer(3525,1482.6000000,-1749.1000000,13.1000000,0.0000000,341.9770000,75.9230000); //object(exbrtorch01) (66)
RemoveBuildingForPlayer(3525,1481.6000000,-1750.2000000,13.1000000,0.0000000,341.9770000,81.9210000); //object(exbrtorch01) (67)
RemoveBuildingForPlayer(3525,1481.0000000,-1750.9000000,13.1000000,0.0000000,341.9770000,87.9200000); //object(exbrtorch01) (68)
RemoveBuildingForPlayer(3525,1479.1000000,-1749.9000000,13.1000000,0.0000000,341.9770000,87.9180000); //object(exbrtorch01) (69)
RemoveBuildingForPlayer(3525,1477.4000000,-1749.4000000,13.1000000,0.0000000,339.9770000,87.9180000); //object(exbrtorch01) (70)
RemoveBuildingForPlayer(3525,1475.7000000,-1750.0000000,13.1000000,0.0000000,339.9720000,87.9130000); //object(exbrtorch01) (71)
RemoveBuildingForPlayer(3525,1474.6000000,-1752.2000000,13.1000000,0.0000000,339.9720000,87.9130000); //object(exbrtorch01) (72)
RemoveBuildingForPlayer(3525,1472.9000000,-1752.8000000,13.1000000,0.0000000,339.9720000,87.9130000); //object(exbrtorch01) (73)
RemoveBuildingForPlayer(3525,1471.5000000,-1753.3000000,13.1000000,0.0000000,339.9720000,91.9130000); //object(exbrtorch01) (74)
RemoveBuildingForPlayer(3525,1470.2000000,-1752.4000000,13.1000000,0.0000000,337.9660000,95.9120000); //object(exbrtorch01) (75)
RemoveBuildingForPlayer(3525,1467.6000000,-1753.3000000,13.1000000,0.0000000,337.9610000,95.9110000); //object(exbrtorch01) (76)
RemoveBuildingForPlayer(3525,1468.3000000,-1753.1000000,13.1000000,0.0000000,337.9610000,89.9110000); //object(exbrtorch01) (77)
RemoveBuildingForPlayer(3525,1468.2998000,-1753.0996000,13.1000000,0.0000000,337.9610000,85.9070000); //object(exbrtorch01) (78)
RemoveBuildingForPlayer(3525,1468.1000000,-1752.4000000,13.1000000,0.0000000,337.9610000,85.9020000); //object(exbrtorch01) (79)
RemoveBuildingForPlayer(3525,1469.4000000,-1750.7000000,13.1000000,0.0000000,337.9610000,81.9020000); //object(exbrtorch01) (80)
RemoveBuildingForPlayer(3525,1470.3000000,-1750.4000000,13.1000000,0.0000000,337.9610000,75.8980000); //object(exbrtorch01) (81)
RemoveBuildingForPlayer(3525,1471.6000000,-1751.3000000,13.1000000,0.0000000,337.9610000,71.8940000); //object(exbrtorch01) (82)
RemoveBuildingForPlayer(3525,1472.1000000,-1751.1000000,13.1000000,0.0000000,329.9610000,63.8890000); //object(exbrtorch01) (83)
RemoveBuildingForPlayer(3525,1472.0996000,-1751.0996000,13.1000000,0.0000000,329.9580000,63.8850000); //object(exbrtorch01) (84)
RemoveBuildingForPlayer(3525,1473.5000000,-1750.6000000,13.1000000,0.0000000,329.9580000,57.8850000); //object(exbrtorch01) (85)
RemoveBuildingForPlayer(3525,1474.7000000,-1750.2000000,13.1000000,0.0000000,329.9520000,53.8810000); //object(exbrtorch01) (86)
RemoveBuildingForPlayer(3525,1476.1000000,-1751.3000000,13.1000000,0.0000000,329.9520000,51.8770000); //object(exbrtorch01) (87)
RemoveBuildingForPlayer(3525,1478.5000000,-1752.3000000,13.1000000,0.0000000,329.9520000,51.8720000); //object(exbrtorch01) (88)
RemoveBuildingForPlayer(3525,1479.1000000,-1754.0000000,13.1000000,0.0000000,329.9520000,51.8720000); //object(exbrtorch01) (89)
RemoveBuildingForPlayer(3525,1480.0000000,-1753.7000000,13.1000000,0.0000000,329.9520000,45.8720000); //object(exbrtorch01) (90)
RemoveBuildingForPlayer(3525,1481.7000000,-1753.1000000,13.1000000,0.0000000,329.9520000,39.8680000); //object(exbrtorch01) (91)
RemoveBuildingForPlayer(3525,1482.0000000,-1753.3000000,13.1000000,0.0000000,335.9520000,39.8640000); //object(exbrtorch01) (92)
RemoveBuildingForPlayer(3525,1480.8000000,-1753.7000000,13.1000000,0.0000000,325.9510000,41.8580000); //object(exbrtorch01) (93)
RemoveBuildingForPlayer(3525,1477.8000000,-1753.4000000,13.1000000,0.0000000,323.9480000,43.8580000); //object(exbrtorch01) (94)
RemoveBuildingForPlayer(3525,1475.7000000,-1752.8000000,13.1000000,0.0000000,319.9430000,43.8570000); //object(exbrtorch01) (95)
RemoveBuildingForPlayer(3525,1477.6000000,-1752.2000000,13.1000000,0.0000000,319.9380000,37.8520000); //object(exbrtorch01) (96)
RemoveBuildingForPlayer(3525,1477.4000000,-1750.9000000,13.1000000,0.0000000,319.9380000,37.8480000); //object(exbrtorch01) (97)
RemoveBuildingForPlayer(3525,1479.3000000,-1750.3000000,13.1000000,0.0000000,319.9380000,29.8480000); //object(exbrtorch01) (98)
RemoveBuildingForPlayer(3525,1481.2000000,-1749.7000000,13.1000000,0.0000000,319.9380000,27.8440000); //object(exbrtorch01) (99)
RemoveBuildingForPlayer(3525,1481.9000000,-1751.8000000,13.1000000,0.0000000,323.9380000,27.8390000); //object(exbrtorch01) (100)
RemoveBuildingForPlayer(3525,1482.1000000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (101)
RemoveBuildingForPlayer(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (102)
RemoveBuildingForPlayer(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (103)
RemoveBuildingForPlayer(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (104)
RemoveBuildingForPlayer(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (105)
RemoveBuildingForPlayer(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (106)
RemoveBuildingForPlayer(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,27.8390000); //object(exbrtorch01) (107)
RemoveBuildingForPlayer(3525,1482.0996000,-1752.5000000,13.1000000,0.0000000,325.9370000,17.8390000); //object(exbrtorch01) (108)
RemoveBuildingForPlayer(3525,1482.1000000,-1756.5000000,13.1000000,0.0000000,325.9310000,9.8360000); //object(exbrtorch01) (109)
RemoveBuildingForPlayer(3525,1482.4000000,-1754.3000000,13.1000000,0.0000000,325.9260000,7.8330000); //object(exbrtorch01) (110)
RemoveBuildingForPlayer(3525,1480.5000000,-1753.3000000,13.1000000,0.0000000,319.9200000,13.8280000); //object(exbrtorch01) (111)
RemoveBuildingForPlayer(3525,1480.5000000,-1753.2998000,13.1000000,0.0000000,319.9160000,13.8260000); //object(exbrtorch01) (112
    
return 1;
}
if(
strcmp(cmd"/creditop"true) == 0)
{
SendClientMessage(playerid,-1,"{FF0000} Veja os Crйditos da FS: SoBreViZioN_[x]'s Protestation");
SendClientMessage(playerid,-1,"{00FF00} Scripter/Desenvolvedor do Sistema: SoBreViZioN_[x]");
SendClientMessage(playerid,-1,"{00FF00} Paginas Oficiais: SSGames,Div.SA:MP SoBreViZioN,Pockets SA:MP, Los HackerS.Tk");
SendClientMessage(playerid,-1,"{00FF00} Mapper Oficial do Sistema: SoBreViZioN_[x]");
SendClientMessage(playerid,-1,"{00FF00} Comentario do Autor do Sistema:");
SendClientMessage(playerid,-1,"{00FF00} Bom, Eu SoBreViZioN_[x], Queria Dizer que vocкs podem fazer um bom uso deste meu Sistema");
SendClientMessage(playerid,-1,"{00FF00} Sу nгo espero que mudem os Crйditos do sistema, pois este FS estб protegido por Direitos Autorais");
SendClientMessage(playerid,-1,"{00FF00} Usem e Abusem, Sу nгo removam os crйditos.");
SendClientMessage(playerid,-1,"{00FF00} Atenciosamente: SoBreViZioN_[x] ~~ Mapper e Scripter/ Desenvolvedor do Sistema de Protestos!");
return 
1;
}
return 
0;
}
#endif
}
}

Reply


Messages In This Thread
FS Funciona mas tem 1 comando que nгo - by Sobrevizion - 02.08.2014, 22:24
Re: FS Funciona mas tem 1 comando que nгo - by ViniBorn - 02.08.2014, 22:28
Re: FS Funciona mas tem 1 comando que nгo - by SW1FTmeister - 02.08.2014, 22:36
Re: FS Funciona mas tem 1 comando que nгo - by Sobrevizion - 02.08.2014, 22:49
Re: FS Funciona mas tem 1 comando que nгo - by ViniBorn - 02.08.2014, 23:16
Re: FS Funciona mas tem 1 comando que nгo - by Sobrevizion - 02.08.2014, 23:57

Forum Jump:


Users browsing this thread: 6 Guest(s)