Help: Load with y_ini
#2

Код:
for( new i = 1; i != MAX_HOUSES; i++ )
    {
            new File[128];
            format( File, sizeof(File), "Houses/House_%d.ini", i);
            if(fexist(File))
            {
                INI_ParseFile(File, "LoadHouse_%s", .bExtra = true, .extra = i);
                printf("House %d Loaded | %d %d %d", i, HouseInfo[i][hPos][3], HouseInfo[i][hPos][4], HouseInfo[i][hPos][5]);
                Create3DTextLabel("House", -1, HouseInfo[i][hPos][3], HouseInfo[i][hPos][4], HouseInfo[i][hPos][5], 10.0, HouseInfo[i][hVW][0], 0);
            }
    }
Reply


Messages In This Thread
Help: Load with y_ini - by Cannary2048 - 02.08.2014, 22:03
Re: Help: Load with y_ini - by Blademaster680 - 02.08.2014, 22:05
Respuesta: Help: Load with y_ini - by Zume - 02.08.2014, 22:07
Re: Help: Load with y_ini - by DarkZeroX - 02.08.2014, 22:07
Re: Help: Load with y_ini - by Cannary2048 - 02.08.2014, 22:14
Re: Help: Load with y_ini - by ViniBorn - 02.08.2014, 22:36
Re: Help: Load with y_ini - by Cannary2048 - 02.08.2014, 22:58

Forum Jump:


Users browsing this thread: 1 Guest(s)