Stats is not being updated.
#1

I have this code in my GM but the stats is not getting updated instead it gets NULL as string in game.

Note: The textdraw (tStats[]) shows before StatsUpdater() is called. Once StatsUpdater is called, the string becomes empty.

pawn Код:
#define FUNC:%1(%2) forward %1(%2); public %1(%2)

new
    Text:WebsiteURL,
    Text:BlackBox,
    Text:WhiteLine,
    Text:TxtDate,
    PlayerText:tStats[MAX_PLAYERS]
;

public OnGameModeInit()
{
    BlackBox = TextDrawCreate(656.399536, 433.073364, "usebox");
    TextDrawLetterSize(BlackBox, 0.000000, 1.277409);
    TextDrawTextSize(BlackBox, -4.399999, 0.000000);
    TextDrawAlignment(BlackBox, 1);
    TextDrawColor(BlackBox, 0);
    TextDrawUseBox(BlackBox, true);
    TextDrawBoxColor(BlackBox, 255);
    TextDrawSetShadow(BlackBox, 0);
    TextDrawSetOutline(BlackBox, 0);
    TextDrawBackgroundColor(BlackBox, 170);
    TextDrawFont(BlackBox, 0);
   
    TxtDate = TextDrawCreate(637.599426, 433.813323, "6/10/2014");
    TextDrawLetterSize(TxtDate, 0.323600, 0.898132);
    TextDrawAlignment(TxtDate, 3);
    TextDrawColor(TxtDate, -1);
    TextDrawSetShadow(TxtDate, 0);
    TextDrawSetOutline(TxtDate, 1);
    TextDrawBackgroundColor(TxtDate, 51);
    TextDrawFont(TxtDate, 1);
    TextDrawSetProportional(TxtDate, 1);
   
    WhiteLine = TextDrawCreate(668.399536, 432.326568, "usebox");
    TextDrawLetterSize(WhiteLine, 0.000000, -0.565554);
    TextDrawTextSize(WhiteLine, -13.200004, 0.000000);
    TextDrawAlignment(WhiteLine, 1);
    TextDrawColor(WhiteLine, 0);
    TextDrawUseBox(WhiteLine, true);
    TextDrawBoxColor(WhiteLine, -1061109505);
    TextDrawSetShadow(WhiteLine, 0);
    TextDrawSetOutline(WhiteLine, 0);
    TextDrawFont(WhiteLine, 0);
    SetTimer("StatsUpdater", 1000, true);
    return 1;
}

public OnPlayerConnect(playerid)
{
    tStats[playerid] = CreatePlayerTextDraw(playerid, 4.799985, 433.813354, "Stats");
    PlayerTextDrawLetterSize(playerid, tStats[playerid], 0.276399, 0.957865);
    PlayerTextDrawAlignment(playerid, tStats[playerid], 1);
    PlayerTextDrawColor(playerid, tStats[playerid], -1);
    PlayerTextDrawSetShadow(playerid, tStats[playerid], 0);
    PlayerTextDrawSetOutline(playerid, tStats[playerid], -1);
    PlayerTextDrawBackgroundColor(playerid, tStats[playerid], 51);
    PlayerTextDrawFont(playerid, tStats[playerid], 1);
    PlayerTextDrawSetProportional(playerid, tStats[playerid], 1);
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    TextDrawShowForPlayer(playerid, WebsiteURL);
    PlayerTextDrawShow(playerid, tStats[playerid]);
    TextDrawShowForPlayer(playerid, BlackBox);
    TextDrawShowForPlayer(playerid, WhiteLine);
    TextDrawShowForPlayer(playerid, TxtDate);
    TextDrawShowForPlayer(playerid, ZoneName[playerid]);
    return 1;
}

FUNC:StatsUpdater()
{
    for(new i=0; i < GetMaxPlayers(); i++) {
        if(IsPlayerConnected(i)) {
            new string[128], Float:health,Float:armour; GetPlayerHealth(i, health); GetPlayerArmour(i, armour);
            format(string,128,"Name: %s | H: %f | A: %f | Score: %d | Kills: %d | Deaths: %d | Rank: (%d) %s",PlayerName(i),health,armour,GetPlayerScore(i),pInfo[i][Kills],pInfo[i][Deaths],pInfo[i][RankID],pInfo[i][RankName]);
            PlayerTextDrawSetString(i, tStats[i], string);
            PlayerTextDrawShow(i,tStats[i]);
        }
    }
    return 1;
}
I apologies for my bad English.
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Messages In This Thread
Stats is not being updated. - by Segura - 02.08.2014, 11:47
Re: Stats is not being updated. - by zSuYaNw - 02.08.2014, 11:53
Re: Stats is not being updated. - by Segura - 02.08.2014, 17:47
Re: Stats is not being updated. - by zSuYaNw - 02.08.2014, 18:41
Re: Stats is not being updated. - by Segura - 02.08.2014, 19:39

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