02.08.2014, 05:18
Quote:
Alright let me explain,
Now there are 2 players in the server, A and B, Bo contains false, player A uses /whereismech a checkpoint appears and Bo contains true Player B uses whereismech a message appears "You already have an active Checkpoint, please use /deletecheckpoint to have another one" since Bo contains true, Bo have to get back to false, so Player B can use /whereismech I want, when the player uses /whereismech, the boolean value goes to true for the player who used the command only, idk if this is possible |
new bool:bo=0; to be
new bool:Bo[MAX_PLAYERS] = 0;
and each time u use the bo make it bo[playerid] get me?