Scripting issue
#4

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Originally Posted by Sarra
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Alright let me explain,
Now there are 2 players in the server, A and B, Bo contains false,
player A uses /whereismech a checkpoint appears and Bo contains true
Player B uses whereismech a message appears "You already have an active Checkpoint, please use /deletecheckpoint to have another one" since Bo contains true,
Bo have to get back to false, so Player B can use /whereismech
I want, when the player uses /whereismech, the boolean value goes to true for the player who used the command only, idk if this is possible
ahh now i get it xD then try sth its not tested but u dont have anything to lose just replace
new bool:bo=0; to be
new bool:Bo[MAX_PLAYERS] = 0;
and each time u use the bo make it bo[playerid] get me?
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Messages In This Thread
Scripting issue - by Sarra - 02.08.2014, 04:58
Re: Scripting issue - by youssefehab500 - 02.08.2014, 05:03
Re: Scripting issue - by Sarra - 02.08.2014, 05:14
Re: Scripting issue - by youssefehab500 - 02.08.2014, 05:18
Re: Scripting issue - by IceBilizard - 02.08.2014, 05:18
Re: Scripting issue - by Cannary2048 - 02.08.2014, 05:19
Re: Scripting issue - by Sarra - 02.08.2014, 05:23

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