01.08.2014, 11:44
Quote:
Ok, when I use CreateDynamicObject and I set the playerid parameter for a player, the objects IDs are 'switching', I mean it sets a checkpoint to another object then it should be...
The objects are used for mow lawn job and the lumberjack job. When I cut the whole trees, I delete them. I do the same for mow lawner. For some players the mow lawn checkpoint is set to a tree position. I hope you understand what I say. ![]() |