01.08.2014, 10:57
that's not What I meant
I mean, like If he uses /checkpoint (a checkpoint appears) then he uses /checkpoint again (a message will appear, U already have 1 active checkpoint, use /deletecheckpoint to delete it)
All I want is the "1 active checkpoint " message, but can't find if there's a function that indicates if the player has a checkpoint already or not
I mean, like If he uses /checkpoint (a checkpoint appears) then he uses /checkpoint again (a message will appear, U already have 1 active checkpoint, use /deletecheckpoint to delete it)
All I want is the "1 active checkpoint " message, but can't find if there's a function that indicates if the player has a checkpoint already or not