Checkpoints
#3

that's not What I meant
I mean, like If he uses /checkpoint (a checkpoint appears) then he uses /checkpoint again (a message will appear, U already have 1 active checkpoint, use /deletecheckpoint to delete it)
All I want is the "1 active checkpoint " message, but can't find if there's a function that indicates if the player has a checkpoint already or not
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Messages In This Thread
Question about Checkpoints - by Sarra - 01.08.2014, 10:23
Re: Checkpoints - by Slicebook - 01.08.2014, 10:47
Re: Checkpoints - by Sarra - 01.08.2014, 10:57
Re: Checkpoints - by Slicebook - 01.08.2014, 11:13
Re: Checkpoints - by Sarra - 01.08.2014, 11:53
Re: Checkpoints - by Konstantinos - 01.08.2014, 12:10
Re: Question about Checkpoints - by davve95 - 02.08.2014, 09:02

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