01.08.2014, 03:54
If you can help me, Here's all my /ddedit script.
Код:
CMD:ddedit(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] < 4) { SendClientMessage(playerid, COLOR_GRAD2, "You're not authorized to use that command!"); return 1; } if(AdminDuty[playerid] != 1 && PlayerInfo[playerid][pAdmin] < 6) { SendClientMessage(playerid,COLOR_WHITE, "You're not on-duty as admin. To access your admin commands you must be on-duty. Type /aduty to go on-duty."); return 1; } new string[128], choice[32], doorid, amount; if(sscanf(params, "s[128]dD", choice, doorid, amount)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ddedit [name] [doorid] [amount]"); SendClientMessage(playerid, COLOR_GREY, "Available names: Exterior, Interior, CustomInterior, CustomExterior, VIP"); SendClientMessage(playerid, COLOR_GREY, "Gang, Faction, Wanted, Admin, VehicleAble, Color, PickupModel, Delete"); if(PlayerInfo[playerid][pAdmin] >= 6) { SendClientMessage(playerid, COLOR_GREY, "NotEditable"); } return 1; } if(doorid >= MAX_DDOORS) { SendClientMessage(playerid, COLOR_WHITE, "Invalid Door ID!"); return 1; } if(strcmp(choice, "noteditable", true) == 0) { if(PlayerInfo[playerid][pAdmin] >= 6) { if(DDoorsInfo[doorid][ddNotEditable] == 0) { DDoorsInfo[doorid][ddNotEditable] = 1; SendClientMessage(playerid, COLOR_WHITE, "Door set to not editable (can no longer be edited)!"); } else { DDoorsInfo[doorid][ddNotEditable] = 0; SendClientMessage(playerid, COLOR_WHITE, "Door set to editable (can be edited again)!"); } SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's NotEditable.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); } return 1; } if(DDoorsInfo[doorid][ddNotEditable] == 1) { SendClientMessage(playerid, COLOR_WHITE, "This door has been set to non-editable by a Level 6 Admin, contact them if you wish to make any changes."); return 1; } if(strcmp(choice, "interior", true) == 0) { GetPlayerPos(playerid, DDoorsInfo[doorid][ddInteriorX], DDoorsInfo[doorid][ddInteriorY], DDoorsInfo[doorid][ddInteriorZ]); GetPlayerFacingAngle(playerid, DDoorsInfo[doorid][ddInteriorA]); DDoorsInfo[doorid][ddInteriorInt] = GetPlayerInterior(playerid); DDoorsInfo[doorid][ddInteriorVW] = GetPlayerVirtualWorld(playerid); SendClientMessage(playerid, COLOR_WHITE, "You have changed the interior!"); SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's Interior.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } else if(strcmp(choice, "custominterior", true) == 0) { if(DDoorsInfo[doorid][ddCustomInterior] == 0) { DDoorsInfo[doorid][ddCustomInterior] = 1; SendClientMessage(playerid, COLOR_WHITE, "Door set to custom interior!"); } else { DDoorsInfo[doorid][ddCustomInterior] = 0; SendClientMessage(playerid, COLOR_WHITE, "Door set to normal (not custom) interior!"); } SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's CustomInterior.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } else if(strcmp(choice, "customexterior", true) == 0) { if(DDoorsInfo[doorid][ddCustomExterior] == 0) { DDoorsInfo[doorid][ddCustomExterior] = 1; SendClientMessage(playerid, COLOR_WHITE, "Door set to custom exterior!"); } else { DDoorsInfo[doorid][ddCustomExterior] = 0; SendClientMessage(playerid, COLOR_WHITE, "Door set to normal (not custom) exterior!"); } SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's CustomExterior.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } else if(strcmp(choice, "exterior", true) == 0) { GetPlayerPos(playerid, DDoorsInfo[doorid][ddExteriorX], DDoorsInfo[doorid][ddExteriorY], DDoorsInfo[doorid][ddExteriorZ]); GetPlayerFacingAngle(playerid, DDoorsInfo[doorid][ddExteriorA]); DDoorsInfo[doorid][ddExteriorVW] = GetPlayerVirtualWorld(playerid); DDoorsInfo[doorid][ddExteriorInt] = GetPlayerInterior(playerid); SendClientMessage(playerid, COLOR_WHITE, "You have changed the exterior!"); if(IsValidDynamicPickup(DDoorsInfo[doorid][ddPickupID])) DestroyPickup(DDoorsInfo[doorid][ddPickupID]); DestroyPickup(DDoorsInfo[doorid][ddPickupID]); if(IsValidDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID])) DestroyDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID]); CreateDynamicDoor(doorid); SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's Exterior.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); } else if(strcmp(choice, "donator", true) == 0) { DDoorsInfo[doorid][ddVIP] = amount; format(string, sizeof(string), "You have changed the Donator Level to %d.", amount); SendClientMessage(playerid, COLOR_WHITE, string); SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's Donator Level.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } else if(strcmp(choice, "gang", true) == 0) { DDoorsInfo[doorid][ddGang] = amount; format(string, sizeof(string), "You have changed the Family to %d.", amount); SendClientMessage(playerid, COLOR_WHITE, string); SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's Family.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } else if(strcmp(choice, "faction", true) == 0) { DDoorsInfo[doorid][ddFaction] = amount; format(string, sizeof(string), "You have changed the Faction to %d.", amount); SendClientMessage(playerid, COLOR_WHITE, string); SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's Faction.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } else if(strcmp(choice, "admin", true) == 0) { DDoorsInfo[doorid][ddAdmin] = amount; format(string, sizeof(string), "You have changed the Admin Level to %d.", amount); SendClientMessage(playerid, COLOR_WHITE, string); SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's Admin Level.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } else if(strcmp(choice, "wanted", true) == 0) { DDoorsInfo[doorid][ddWanted] = amount; format(string, sizeof(string), "You have changed the Wanted to %d.", amount); SendClientMessage(playerid, COLOR_WHITE, string); SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's Wanted.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } else if(strcmp(choice, "vehicleable", true) == 0) { DDoorsInfo[doorid][ddVehicleAble] = amount; format(string, sizeof(string), "You have changed the VehicleAble to %d.", amount); SendClientMessage(playerid, COLOR_WHITE, string); SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's VehicleAble.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } else if(strcmp(choice, "color", true) == 0) { DDoorsInfo[doorid][ddColor] = amount; format(string, sizeof(string), "You have changed the Color to %d.", amount); SendClientMessage(playerid, COLOR_WHITE, string); if(IsValidDynamicPickup(DDoorsInfo[doorid][ddPickupID])) DestroyPickup(DDoorsInfo[doorid][ddPickupID]); DestroyPickup(DDoorsInfo[doorid][ddPickupID]); if(IsValidDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID])) DestroyDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID]); CreateDynamicDoor(doorid); SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's Color.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } else if(strcmp(choice, "pickupmodel", true) == 0) { DDoorsInfo[doorid][ddPickupModel] = amount; format(string, sizeof(string), "You have changed the PickupModel to %d.", amount); SendClientMessage(playerid, COLOR_WHITE, string); if(IsValidDynamicPickup(DDoorsInfo[doorid][ddPickupID])) DestroyPickup(DDoorsInfo[doorid][ddPickupID]); DestroyPickup(DDoorsInfo[doorid][ddPickupID]); if(IsValidDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID])) DestroyDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID]); CreateDynamicDoor(doorid); SaveDynamicDoors(); format(string, sizeof(string), "%s has edited DoorID %d's PickupModel.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } else if(strcmp(choice, "delete", true) == 0) { if(DDoorsInfo[doorid][ddDescription] == 0) { format(string, sizeof(string), "DoorID %d does not exist.", doorid); SendClientMessage(playerid, COLOR_WHITE, string); return 1; } if(IsValidDynamicPickup(DDoorsInfo[doorid][ddPickupID])) DestroyPickup(DDoorsInfo[doorid][ddPickupID]); DestroyPickup(DDoorsInfo[doorid][ddPickupID]); DestroyDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID]); DDoorsInfo[doorid][ddDescription] = 0; DDoorsInfo[doorid][ddCustomInterior] = 0; DDoorsInfo[doorid][ddExteriorVW] = 0; DDoorsInfo[doorid][ddExteriorInt] = 0; DDoorsInfo[doorid][ddInteriorVW] = 0; DDoorsInfo[doorid][ddInteriorInt] = 0; DDoorsInfo[doorid][ddExteriorX] = 0; DDoorsInfo[doorid][ddExteriorY] = 0; DDoorsInfo[doorid][ddExteriorZ] = 0; DDoorsInfo[doorid][ddExteriorA] = 0; DDoorsInfo[doorid][ddInteriorX] = 0; DDoorsInfo[doorid][ddInteriorY] = 0; DDoorsInfo[doorid][ddInteriorZ] = 0; DDoorsInfo[doorid][ddInteriorA] = 0; DDoorsInfo[doorid][ddCustomExterior] = 0; DDoorsInfo[doorid][ddVIP] = 0; DDoorsInfo[doorid][ddGang] = 0; DDoorsInfo[doorid][ddFaction] = 0; DDoorsInfo[doorid][ddAdmin] = 0; DDoorsInfo[doorid][ddWanted] = 0; DDoorsInfo[doorid][ddVehicleAble] = 0; DDoorsInfo[doorid][ddColor] = 0; DDoorsInfo[doorid][ddPass] = 0; DDoorsInfo[doorid][ddLocked] = 0; DDoorsInfo[doorid][ddNotEditable] = 0; SaveDynamicDoors(); format(string, sizeof(string), "You have deleted DoorID %d.", doorid); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "%s has deleted DoorID %d.", GetPlayerNameEx(playerid), doorid); Log("logs/ddedit.log", string); return 1; } return 1; }