Concerning RPG explosion shooting
#4

Quote:
Originally Posted by sammp
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this is why i'd love to have proper key checking in sa-mp.

Then we could just run a check whether both of the keys are pressed and they have an RPG, and they're within 2m of the blast radius.
Ya thats good to.
But there will not be many uses for this, perhaps maybe only this.

Anyways this is a samp bug.
And needs a fix.
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Messages In This Thread
Concerning RPG explosion shooting - by Radess - 27.07.2014, 18:41
Re: Concerning RPG explosion shooting - by 1FreeHost - 28.07.2014, 08:26
Re: Concerning RPG explosion shooting - by sammp - 28.07.2014, 18:49
Re: Concerning RPG explosion shooting - by 1FreeHost - 28.07.2014, 19:37

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