27.07.2014, 20:11
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart) { if(issuerid != INVALID_PLAYER_ID && weaponid == 8) { new Float:HP; GetPlayerHealth(playerid, HP); SetPlayerHealth(playerid,HP-50.0); PlayerPlaySound(issuerid,17802,0.0,0.0,0.0); PlayerPlaySound(playerid,17802,0.0,0.0,0.0); } return 1; }