26.07.2014, 09:02
Effectively, there's no way to make something happen after a certain exact time without the use of a timer. Also:
under OnPlayerTakeDamage will pretty much just make the player invincible. Every time they take damage their health will be restored to 100...
pawn Код:
if(gettime() - antispawnkill[playerid] < 10)/*10 stands for 10 seconds*/ return SetPlayerHealth(playerid, 100);