15.06.2009, 18:20
This might work
pawn Код:
new weapons[12][2];
for (new i = 0; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, weapons[i][0]/*weapon id*/, weapons[i][1]/*ammo*/);
}
ResetPlayerWeapons(playerid);
for (i = 0; i < 13; i++)
{
if(weapons[i][0]!= /*bat weapon id*/)
{
GivePlayerWeapon(playerid, weapons[i][0], weapons[i][1]);
}
else
{
return 0;
}
}