25.07.2014, 16:30
Quote:
1) set a variable for the last vehicle ID.
2) set the checkpoint in map-icon and set a variable for that checkpoint. 3) under OnPlayerEnterCheckpoint or whatever add a new variable that sets to one that he reached that point. 4) under OnPlayerEnterVehicle add a condition to check the variable that we set under OnPlayerEnterCheckpoint and if it's not zero the set it to zero and destroy the vehicle. 5) add a message so the player would know (optional) I hope I helped any feedback would be appreciated! |