OnPlayerStateChange
#6

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
    {
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 432)
        {
            if(GetPlayerScore(playerid) < 50)
            { //Line 213
                SendClientMessage(playerid, COLOR_RED, "You need to gain 50 score to drive Tanks");
                RemovePlayerFromVehicle(playerid);
            }
        }
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 425)
        {
            if(GetPlayerScore(playerid) < 30)
            { //Line 221
                SendClientMessage(playerid, COLOR_RED, "You need to gain 30 score to pilot Hunters");
                RemovePlayerFromVehicle(playerid);
            }
        }
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 520)
        {
            if(GetPlayerScore(playerid) < 25)
            { //Line 229
                SendClientMessage(playerid, COLOR_RED, "You need to gain 25 score to pilot Hydras");
                RemovePlayerFromVehicle(playerid);
            }
        }
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 447)
        {
            if(GetPlayerScore(playerid) < 15)
            { //Line 237
                SendClientMessage(playerid, COLOR_RED, "You need to gain 15 score to pilot Seasparrows");
                RemovePlayerFromVehicle(playerid);
            }
        }
    }
    return 1;
}
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Messages In This Thread
OnPlayerStateChange - by stormchaser206 - 06.04.2012, 19:54
Re: OnPlayerStateChange - by GtasaPoliceModz - 06.04.2012, 20:03
Re: OnPlayerStateChange - by TzAkS. - 06.04.2012, 21:01
Re: OnPlayerStateChange - by ivanVU - 06.04.2012, 21:03
Re: OnPlayerStateChange - by 9noober - 25.07.2014, 14:02
Re: OnPlayerStateChange - by ViniBorn - 25.07.2014, 16:21

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