OnPlayerStateChange
#5

oh!! i fix it!!!!!

Quote:

public OnPlayerStateChange(playerid, newstate, oldstate)
{
new CarCheck = GetPlayerVehicleID(playerid);
if(CarCheck == jcar1 )
{
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
if(strcmp(PlayerName,"ShadowReaper",true))return RemovePlayerFromVehicle(playerid),SendClientMessag e(playerid, COLOR_RED, "[VEHICLE]:{FFFFFF}You can't drive this car,this car is owned by ShadowReaper.");
{
SendClientMessage(playerid, COLOR_LIMEGREEN, "[VEHICLE]:{FFFFFF}Welcome back to your owned car.");
}
}
if(CarCheck == jcar2)
{
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
if(strcmp(PlayerName,"ShadowReaper",true))return RemovePlayerFromVehicle(playerid),SendClientMessag e(playerid, COLOR_RED, "[VEHICLE]:{FFFFFF}You can't drive this car,this car is owned by ShadowReaper.");
{
SendClientMessage(playerid, COLOR_LIMEGREEN, "[VEHICLE]:{FFFFFF}Welcome back to your owned car.");
}
return 1;
}
return 0;
}

Reply


Messages In This Thread
OnPlayerStateChange - by stormchaser206 - 06.04.2012, 19:54
Re: OnPlayerStateChange - by GtasaPoliceModz - 06.04.2012, 20:03
Re: OnPlayerStateChange - by TzAkS. - 06.04.2012, 21:01
Re: OnPlayerStateChange - by ivanVU - 06.04.2012, 21:03
Re: OnPlayerStateChange - by 9noober - 25.07.2014, 14:02
Re: OnPlayerStateChange - by ViniBorn - 25.07.2014, 16:21

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