ERROR Compile
#5

thanks man , but its not over yet Look

compile error:
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C:\Users\Michael\Desktop\opslaan wachtwoorden.pwn(12) : warning 235: public function lacks forward declaration (symbol "SystemMsg")
C:\Users\Michael\Desktop\opslaan wachtwoorden.pwn(21) : error 001: expected token: ";", but found "if"
C:\Users\Michael\Desktop\opslaan wachtwoorden.pwn(22) : error 001: expected token: ";", but found "return"
C:\Users\Michael\Desktop\opslaan wachtwoorden.pwn(27) : warning 217: loose indentation
C:\Users\Michael\Desktop\opslaan wachtwoorden.pwn(29) : warning 235: public function lacks forward declaration (symbol "PlayerName")
C:\Users\Michael\Desktop\opslaan wachtwoorden.pwn(32) : error 090: public functions may not return arrays (symbol "PlayerName")
C:\Users\Michael\Desktop\opslaan wachtwoorden.pwn(51) : warning 202: number of arguments does not match definition
C:\Users\Michael\Desktop\opslaan wachtwoorden.pwn(51) : warning 202: number of arguments does not match definition
C:\Users\Michael\Desktop\opslaan wachtwoorden.pwn(77) : error 017: undefined symbol "udb_getAccState"
C:\Users\Michael\Desktop\opslaan wachtwoorden.pwn(86) : warning 225: unreachable code
C:\Users\Michael\Desktop\opslaan wachtwoorden.pwn(91) : error 017: undefined symbol "udb_setAccState"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


5 Errors.

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Writed Scripts:
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#include <a_samp>
// for the samp stuff
#include <dutils>
// for the functions dini and dudb need
#include <dudb>
// for the userdatabase, get dudb version 1.2 for this.
#define dcmd(%1,%2,%3) if ((strcmp(%3, "/%1", true, %2+1) == 0)&&(((%3[%2+1]==0)&&(dcmd_%1(playerid,"")))||((%3[%2+1]==32)&&(dcmd_%1(playerid,%3[%2+2]))))) return 1
#define COLOR_SYSTEM 0xEFEFF7AA

new PLAYERLIST_authed[MAX_PLAYERS];
public
SystemMsg(playerid,msg[]) {
if ((IsPlayerConnected(playerid))&&(strlen(msg)>0)) {
SendClientMessage(playerid,COLOR_SYSTEM,msg);
}
return 1;
}

public OnPlayerCommandText(playerid,cmdtext[]) {
dcmd(login,5,cmdtext) // because login has 5 characters
dcmd(register,8,cmdtext) // because register has 8 characters
return false;
}

public OnPlayerConnect(playerid) {
PLAYERLIST_authed[playerid]=false;
return false;
}
public PlayerName(playerid) {
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
return name;
}
/*
* /register password
*
*/
dcmd_register(playerid,params[]) {

// The command shouldn't work if we already are authed
if (PLAYERLIST_authed[playerid]) return SystemMsg(playerid,"Already authed.");

// The command shouldn't work if an account with this
// nick already exists
if (udb_Exists(PlayerName(playerid))) return SystemMsg(playerid,"Account already exists, please use '/login password'.");

// Did he forgot the password?
if (strlen(params)==0) return SystemMsg(playerid,"Correct usage: '/register password'");

// We save the money to the accstate
if (udb_Create(PlayerName(playerid),params,GetPlayerM oney(playerid),"")) return SystemMsg(playerid,"Account successfully created. Login with '/login password' now.");
return true;
}
/*
* /login password
*
*/
dcmd_login(playerid,params[]) {

// The command shouldn't work if we already are authed
if (PLAYERLIST_authed[playerid]) return SystemMsg(playerid,"Already authed.");

// The command shouldn't work if an account with this
// nick does not exists
if (!udb_Exists(PlayerName(playerid))) return SystemMsg(playerid,"Account doesn't exist, please use '/register password'.");

// Did he forgot the password?
if (strlen(params)==0) return SystemMsg(playerid,"Correct usage: '/login password'");

if (udb_CheckLogin(PlayerName(playerid),params)) {
// Login was correct

// Since we are using the "accstate"-variable to save and
// read the money of the player, we can update his money now.

// Following thing is the same like the missing SetPlayerCommand
GivePlayerMoney(playerid,udb_getAccState(PlayerNam e(playerid))-GetPlayerMoney(playerid));

PLAYERLIST_authed[playerid]=true;

return SystemMsg(playerid,"Successfully authed!");
} else {
// Login was incorrect
return SystemMsg(playerid,"Login failed!");
}
return true;
}
public OnPlayerDisconnect(playerid) {
if (PLAYERLIST_authed[playerid]) {
// Was loggedin, so save the data!
udb_setAccState(PlayerName(playerid),GetPlayerMone y(playerid));
}
return false;
}
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Messages In This Thread
ERROR Compile - by michaeldevel - 15.06.2009, 15:16
Re: ERROR Compile - by Correlli - 15.06.2009, 15:23
Re: ERROR Compile - by michaeldevel - 15.06.2009, 15:30
Re: ERROR Compile - by Correlli - 15.06.2009, 15:43
Re: ERROR Compile - by michaeldevel - 15.06.2009, 15:52
Re: ERROR Compile - by Correlli - 15.06.2009, 16:41
Re: ERROR Compile - by michaeldevel - 15.06.2009, 16:54
Re: ERROR Compile - by Correlli - 15.06.2009, 17:03
Re: ERROR Compile - by michaeldevel - 15.06.2009, 17:13

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