24.07.2014, 23:13
pawn Код:
stock IsPlayerInRangeOf2DPoint( playerid, Float:range, Float:px, Float:py )
{
new Float:lfPos[ 3 ];
GetPlayerPos( playerid, lfPos[ 0 ], lfPos[ 1 ], lfPos[ 2 ] );
return ( VectorSize( px - lfPos[ 0 ], py - lfPos[ 1 ], 0.0 ) < range );
}