24.07.2014, 20:49
Quote:
Why being so crazy in your ideas ? (giving an empty model for example)
Just give a deagle with 1 ammo, put a variable on the player and then check under OnPlayerWeaponShot if the weaponid is deagle and if the player has the variable. If so, then just give one ammo back and if someone/thing was hit, refill the health. |