24.07.2014, 09:05
Quote:
He doesn't want it for races..
@OP Show the first CP wherever you start the job, make a new variable (array) MAX_PLAYERS large which will track the current player checkpoint, something like "new gCurrCP[MAX_PLAYERS]" and when the player enters the first CP, detect that in OnPlayerEnterCheckpoint, check if its "Checkpoint[0]" use DisablePlayerCheckpoint to hide it and use "ShowPlayerCheckpoint(Checkpoint[ gCurrCP[playerid] ], x, y, z, size)“, that will show you whatever the next checkpoint is. |
and yeah about the topic, using normal checkpoint, race checkpoint is better than dynamic ones, cuz the checkpoint radar will be up on the map from whereever your are (long distance)