24.07.2014, 08:34
He doesn't want it for races..
@OP Show the first CP wherever you start the job, make a new variable (array) MAX_PLAYERS large which will track the current player checkpoint, something like "new gCurrCP[MAX_PLAYERS]" and when the player enters the first CP, detect that in OnPlayerEnterCheckpoint, check if its "Checkpoint[0]" use DisablePlayerCheckpoint to hide it and use "ShowPlayerCheckpoint(Checkpoint[ gCurrCP[playerid] ], x, y, z, size)“, that will show you whatever the next checkpoint is.
@OP Show the first CP wherever you start the job, make a new variable (array) MAX_PLAYERS large which will track the current player checkpoint, something like "new gCurrCP[MAX_PLAYERS]" and when the player enters the first CP, detect that in OnPlayerEnterCheckpoint, check if its "Checkpoint[0]" use DisablePlayerCheckpoint to hide it and use "ShowPlayerCheckpoint(Checkpoint[ gCurrCP[playerid] ], x, y, z, size)“, that will show you whatever the next checkpoint is.