[Ajuda] Erro Nas Cores Das Profissхes !
#1

Quote:

public OnPlayerRequestSpawn(playerid)
{
new Index, Float, Float:y, Float:z, Float:Angle, Name[24], Msg[128];

// Get the player's name
GetPlayerName(playerid, Name, sizeof(Name));

// Choose a random spawnlocation based on the player's class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver:
{
Index = random(sizeof(ASpawnLocationsTrucker)); // Get a random array-index to chose a random spawnlocation
x = ASpawnLocationsTrucker[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsTrucker[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsTrucker[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsTrucker[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{FFFF00}O Jogador {FFFFFF}%s{FFFF00} Entrou como um Caminhoneiro.", Name);
}
case ClassBusDriver:
{
Index = random(sizeof(ASpawnLocationsBusDriver));
x = ASpawnLocationsBusDriver[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsBusDriver[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsBusDriver[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsBusDriver[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{00FFFF}O Jogador {FFFFFF}%s{00FFFF} Entrou como um Taxista.", Name);
}
case ClassPilot:
{
Index = random(sizeof(ASpawnLocationsPilot));
x = ASpawnLocationsPilot[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsPilot[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsPilot[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsPilot[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{BEBEBE}O Jogador {FFFFFF}%s{BEBEBE} Entrou como um Piloto de Aviгo.", Name);
}
case ClassPolice:
{
// Count the number of normal players (all classes except police) and count the amount of police players
new NormalPlayers, PolicePlayers, bool:CanSpawnAsCop = false;

// Block this check if PlayersBeforePolice is set to 0 (this allows anyone to join as police)
if (PlayersBeforePolice > 0)
{
// Loop through all players
for (new pid; pid < MAX_PLAYERS; pid++)
{
// Exclude this player, as he doesn't have a class yet, he's still choosing here
if (pid != playerid)
{
// Also exclude all players who are still in the class-selection screen, as they don't have a class selected yet
if (GetPlayerInterior(pid) != 14)
{
// Check if this player is logged in
if (APlayerData[pid][LoggedIn] == true)
{
// Count the amount of normal players and police players
switch (APlayerData[pid][PlayerClass])
{
case ClassPolice:
PolicePlayers++;
case ClassTruckDriver, ClassBusDriver, ClassPilot, ClassMafia, ClassCourier, ClassAssistance, ClassRoadWorker:
NormalPlayers++;
}
}
}
}
}
// Check if there are less police players than allowed
if (PolicePlayers < (NormalPlayers / PlayersBeforePolice))
CanSpawnAsCop = true; // There are less police players than allowed, so the player can choose this class
else
CanSpawnAsCop = false; // The maximum amount of police players has been reached, the player can't choose to be a cop

// Check if the player isn't allowed to spawn as police
if (CanSpawnAsCop == false)
{
// Let the player know the maximum amount of cops has been reached
GameTextForPlayer(playerid, "O Maximo de Policiais ja estao Online", 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}O Maximo de Policiais jб foram Atingidos, Escolha outro Cargo");
return 0; // Don't allow the player to spawn as police player
}
}

// If the player has less than 100 scorepoints
if (APlayerData[playerid][PlayerScore] < 1000)
{
// Let the player know he needs 100 scorepoints
GameTextForPlayer(playerid, "Voce precisa de 7000 Scores para Ser Policial", 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}Voce Precisa de 7000 Scores Para Ser Policial");
return 0; // Don't allow the player to spawn as police player
}
// If the player has a wanted level
if (GetPlayerWantedLevel(playerid) > 0)
{
// Let the player know he cannot have a wanted level to join police
GameTextForPlayer(playerid, "Voce nao pode Ser Policial enquanto estб Sendo Procurado", 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}Voce nao pode Ser Policial enquanto estб Sendo Procurado");
return 0; // Don't allow the player to spawn as police player
}

Index = random(sizeof(ASpawnLocationsPolice));
x = ASpawnLocationsPolice[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsPolice[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsPolice[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsPolice[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{0000FF}O Jogador {FFFFFF}%s{0000FF} Entrou como um Policial.", Name);
}
case ClassMafia:
{
Index = random(sizeof(ASpawnLocationsMafia));
x = ASpawnLocationsMafia[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsMafia[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsMafia[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsMafia[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{A020F0}O Jogador {FFFFFF} %s {A020F0} Entrou como um Traficante.", Name);
}
case ClassCourier:
{
Index = random(sizeof(ASpawnLocationsCourier));
x = ASpawnLocationsCourier[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsCourier[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsCourier[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsCourier[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{FF0000}O Jogador {FFFFFF}%s{FF0000} Entrou como um Entregador do Sedex.", Name);
}
case ClassAssistance:
{
Index = random(sizeof(ASpawnLocationsAssistance));
x = ASpawnLocationsAssistance[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsAssistance[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsAssistance[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsAssistance[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{006400}O Jogador {FFFFFF}%s{006400} Entrou como um Mecanico.", Name);
}
case ClassRoadWorker:
{
Index = random(sizeof(ASpawnLocationsRoadWorker));
x = ASpawnLocationsRoadWorker[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsRoadWorker[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsRoadWorker[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsRoadWorker[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{EEE8AA}O Jogador {FFFFFF} %s {EEE8AA} Entrou como um Funcionario do DNIT.", Name);
}
case ClassLixeiro:
{
Index = random(sizeof(ASpawnLocationsLixeiro));
x = ASpawnLocationsLixeiro[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsLixeiro[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsLixeiro[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsLixeiro[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{FFA500}O Jogador {FFFFFF} %s {FFA500} Entrou como um Lixeiro.", Name);
}
case ClassPizza:
{
Index = random(sizeof(ASpawnLocationsPizza));
x = ASpawnLocationsPizza[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsPizza[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsPizza[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsPizza[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{F5F5DC}O Jogador {FFFFFF} %s {F5F5DC} Entrou como um Entregador de Pizza.", Name);
}
case ClassMendigo:
{
Index = random(sizeof(ASpawnLocationsMendigo));
x = ASpawnLocationsMendigo[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsMendigo[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsMendigo[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsMendigo[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{B8860B}O Jogador {FFFFFF} %s {B8860B} Entrou como um Mendigo.", Name);
}
}

Quote:

// Define class-colors
#define ColorClassTruckDriver 0xFFFF00 // Amarelo
#define ColorClassBusDriver 0x00FFFF // Azul Claro
#define ColorClassPilot 0xBEBEBE // Cinza
#define ColorClassPolice 0x0000FF// Azul Escuro
#define ColorClassMafia 0xA020F0 // Roxo
#define ColorClassCourier 0xFF0000 // Rosa
#define ColorClassAssistance 0x006400 // Dark green
#define ColorClassRoadWorker 0xEEE8AA // Light yellow
#define ColorClassLixeiro 0xFFA500 // Laranja
#define ColorClassPizza 0xF5F5DC // Beige
#define ColorClassMendigo 0xB8860B // Gold

oq pode estar errado ?
Reply


Messages In This Thread
Erro Nas Cores Das Profissхes ! - by ces123 - 23.07.2014, 12:23
Re: Erro Nas Cores Das Profissхes ! - by darkxdll - 23.07.2014, 12:25
Re: Erro Nas Cores Das Profissхes ! - by Ts3 - 23.07.2014, 12:45
Re: Erro Nas Cores Das Profissхes ! - by ces123 - 23.07.2014, 12:57
Re: Erro Nas Cores Das Profissхes ! - by ces123 - 23.07.2014, 14:00

Forum Jump:


Users browsing this thread: 1 Guest(s)