Question about similarities between dcmd and ycmd+sscanf
#6

Quote:
Originally Posted by Y_Less
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pawn Code:
if (sscanf(params, "k<vehicle>I(-1)I(-1)", var, col1, col2)) return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /car [vehicle name/id] [Optional: color1] [Optional: color2]");
if(var == -1) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: Invalid vehicle name entered.");
Using this puts me in the situation where I have to write the full vehicle names like /car Infernus 3 instead of /car Inf 3, and some vehicles can't be spawned because their names consists of more than one word

And now that I test out the /giveweapon command in game, I'm not able to do "/giveweapon Hannes Sawnoff" to give me a Sawn-off Shotgun, I either have to use "/giveweapon 0 Sawnoff" or "/giveweapon Hannes 26", it seems like it can't handle the player name and weapon string at the same time
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