21.07.2014, 22:22
CreateDynamic3DTextLabel("/getparachute",COLOR_YELLOW,1992.6650,-2323.3433,13.5469+0.6,10.0);
CreatePickup(371, 23, 1992.6650,-2323.3433,13.5469); //LS towertop
//--------------------------------------------------------------------------------//
//--------------------------------------------------------------------------------//
CMD:getparachute(playerid, params[]) {
if(IsPlayerInRangeOfPoint(playerid, 2.0, 1992.6650,-2323.3433,13.5469)) { // new parachute
if(PlayerInfo[playerid][pGuns][11] == 46)
RemovePlayerWeapon(playerid, 46);
if(PlayerInfo[playerid][pGuns][11] != 46) {
GivePlayerValidWeapon(playerid, 46, 99999);
}
else SendClientMessage(playerid, COLOR_GREY,"You already have a parachute.");
}
else SendClientMessage(playerid, COLOR_GREY,"You're not close enough to the parachute on Startower.");
return 1;
}
CreatePickup(371, 23, 1992.6650,-2323.3433,13.5469); //LS towertop
//--------------------------------------------------------------------------------//
//--------------------------------------------------------------------------------//
CMD:getparachute(playerid, params[]) {
if(IsPlayerInRangeOfPoint(playerid, 2.0, 1992.6650,-2323.3433,13.5469)) { // new parachute
if(PlayerInfo[playerid][pGuns][11] == 46)
RemovePlayerWeapon(playerid, 46);
if(PlayerInfo[playerid][pGuns][11] != 46) {
GivePlayerValidWeapon(playerid, 46, 99999);
}
else SendClientMessage(playerid, COLOR_GREY,"You already have a parachute.");
}
else SendClientMessage(playerid, COLOR_GREY,"You're not close enough to the parachute on Startower.");
return 1;
}