Originally Posted by Scottas
Oh, I see the problem. Bad script identation caused it, be carefull with it, look what you have:
pawn Код:
if(dialogid == DIALOG_LOCKER) { if( response ) { switch(listitem) { case 0: // Duty { if(PlayerInfo[playerid][pBadge] == 0) { PlayerInfo[playerid][pBadge] = 1; SetPlayerColor(playerid, GetFactionColor(playerid)); } else if(PlayerInfo[playerid][pBadge] == 1) { PlayerInfo[playerid][pBadge] = 0; SetPlayerColor(playerid, COLOR_WHITE); } } case 1: // Weapons { if(PlayerInfo[playerid][pFaction] == 1) // GOV Weapon Choice { ShowPlayerDialog(playerid, DIALOG_GOVWEAPONS, DIALOG_STYLE_LIST, "GOV Weapons", "Baton\nPepper Spray\nDeagle", "Select","Cancel"); } if(PlayerInfo[playerid][pFaction] == 2) // LSPD Weapons Choice { ShowPlayerDialog(playerid, DIALOG_LSPDWEAPONS, DIALOG_STYLE_LIST, "LSPD Weapons", "Baton\nPepper Spray\nDeagle", "Select","Cancel"); } } case 2: // Skins { if(PlayerInfo[playerid][pFaction] == 1) // GOV Skin Choice { ShowPlayerDialog(playerid, DIALOG_GOVSKINS, DIALOG_STYLE_LIST, "Skins", "Vacant\nVacant\nVacant", "Select","Cancel"); } if(PlayerInfo[playerid][pFaction] == 2) // LSPD Skin Choice { ShowPlayerDialog(playerid, DIALOG_LSPDSKINS, DIALOG_STYLE_LIST, "Skins", "Vacant\nVacant\nVacant", "Select","Cancel"); } } } } if(dialogid == DIALOG_GOVWEAPONS) // Gov Weapons { if(response) { switch(listitem) { case 0: // Baton { GivePlayerWeapon(playerid, 3, 0); } case 1: // Pepperspray { GivePlayerWeapon(playerid, 41, 100); } case 2: // Deagle { GivePlayerWeapon(playerid, 24, 100); } } } }
if(dialogid == DIALOG_LSPDWEAPONS) // LSPD Weapons { if(response) { switch(listitem) { case 0: // Baton { GivePlayerWeapon(playerid, 3, 0); } case 1: // Pepperspray { GivePlayerWeapon(playerid, 41, 100); } case 2: // Deagle { GivePlayerWeapon(playerid, 24, 100); } } } }
if(dialogid == DIALOG_GOVSKINS) // GOV Skins { if(response) { switch(listitem) { case 0: // Empty { PlayerInfo[playerid][pSkin] = 281; SetPlayerSkin(playerid, 281); } case 1: // Empty { PlayerInfo[playerid][pSkin] = 281; SetPlayerSkin(playerid, 281); } case 2: // Empty { PlayerInfo[playerid][pSkin] = 281; SetPlayerSkin(playerid, 281); } } } } if(dialogid == DIALOG_LSPDSKINS) // LSPD Skins { if(response) { switch(listitem) { case 0: // Empty { PlayerInfo[playerid][pSkin] = 281; SetPlayerSkin(playerid, 281); } case 1: // Empty { PlayerInfo[playerid][pSkin] = 281; SetPlayerSkin(playerid, 281); } case 2: // Empty { PlayerInfo[playerid][pSkin] = 281; SetPlayerSkin(playerid, 281); } } } } }
Do you see what's wrong? All code is inside first check, so other dialogid checks allways returns false, because the first one is true.
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