sscanf User specifiers not working properly
#6

And using "u" makes no difference anyways. It just tells sscanf what names to search. "u" means it'll search NPCs and players, which I don't want.

Code:
YCMD:agive(playerid, params[], help)
{
	if(PlayerData[playerid][LoggedIn] == 0 || PlayerData[playerid][Admin] == 0)
	{
		return 0;
	}
	else
	{
	    new id, money;
	    
	    if(sscanf(params, "ir", money, id) || money == 0)
	    {
			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /give [Amount] [Player ID]");
  		}
		else if(!IsPlayerConnected(id) || PlayerData[id][LoggedIn] == 0 || id == INVALID_PLAYER_ID)
		{
			SendClientMessage(playerid, COLOR_WHITE, "ERROR: Player not found.");
		}
	    else
		{
		    new Message[52];
			
   			GivePlayerMoney(id, money);
   			
			if(money > 0)
			{
				if(id == playerid)
				{
					format(Message, sizeof(Message), "You have given yourself $%i.", money);
					SendClientMessage(playerid, COLOR_YELLOW, Message);
				}
				else
				{
			        format(Message, sizeof(Message), "You have given %s $%i.", PlayerData[id][Username], money);
					SendClientMessage(playerid, COLOR_YELLOW, Message);
					format(Message, sizeof(Message), "%s has given you $%i.", PlayerData[playerid][Username], money);
			        SendClientMessage(id, COLOR_YELLOW, Message);
				}
			}
			else
			{
   				if(id == playerid)
				{
					format(Message, sizeof(Message), "You have taken $%i from yourself.", money);
					SendClientMessage(playerid, COLOR_YELLOW, Message);
				}
				else
				{
			        format(Message, sizeof(Message), "You have taken $%i from %s.", money, PlayerData[id][Username]);
					SendClientMessage(playerid, COLOR_YELLOW, Message);
					format(Message, sizeof(Message), "%s has taken $%i from you.", PlayerData[playerid][Username], money);
			        SendClientMessage(id, COLOR_YELLOW, Message);
				}
			}
		}

	    return 1;
	}
}
That's the code but it likely isn't going to help. I'm using sscanf 2.8.1 and I remember a long time ago it worked but when I updated, it stopped working. Now I can't find any older versions and I don't know what version worked because it could have stopped working from a different update and not necessarily 2.8.1
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)