20.07.2014, 10:23
Try using GetPlayerWeaponData....
Untested
pawn Код:
#include <rSI\r_health>
CMD:god(playerid, params[])
{
new weapons[13][2];
if(GodMode[playerid] == 0)
{
EnableGod(playerid);
GetPlayerWeaponData(playerid, weapons[i][0], weapons[i][1]);
GodMode[playerid] = 1;
ResetPlayerWeapons(playerid);
SendClientMessage(playerid, 0x10F441AA, "You have Enabled your God Mode.");
}
else if(GodMode[playerid] == 1)
{
DisableGod(playerid);
GivePlayerWeapons(playerid, weapons[i][0], weapons[i][1]);
GodMode[playerid] = 0;
SendClientMessage(playerid, 0x10F441AA, "You have Disabled your God Mode.");
}
return 1;
}
![Cheesy](images/smilies/biggrin.png)
![Cheesy](images/smilies/biggrin.png)