18.07.2014, 21:13
esta aqui
Quote:
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) { if(Aj[playerid] == false && GetPlayerSpecialAction(playerid) == 2) return SetPlayerHealth(playerid,0); switch(weaponid) { case 24: amount = 32; case 9: amount = 10; case 38: amount = 0; } if(Morto[damagedid] == true) return 1; if(Lagduel[damagedid] == true) return 1; PlayerPlaySound(damagedid,6401,0,0,0); new Float:Life, Float:Coleete, Floatano; GetPlayerArmour(damagedid,Coleete); GetPlayerHealth(damagedid,Life); if(Coleete > 0) { if(amount > Coleete) { Dano = amount - Coleete; Life = Life - Dano; SetPlayerArmour(damagedid, 0.0); SetPlayerHealth(damagedid, Life); SetPlayerScore(playerid,GetPlayerScore(playerid) + floatround(amount) / 10); return 1; } SetPlayerScore(playerid,GetPlayerScore(playerid) + floatround(amount) / 10); Coleete = Coleete - amount; SetPlayerArmour(damagedid, Coleete); } if(Coleete < 1) { Life = Life - amount; SetPlayerScore(playerid,GetPlayerScore(playerid) + floatround(amount) / 10); SetPlayerHealth(damagedid, Life); if(Life <= 0) { Morto[damagedid] = true; SendDeathMessage(playerid,damagedid,weaponid); DeadPlayer(damagedid,playerid,weaponid); } } return 1; } |