Quote:
Originally Posted by QuaTTrO
How about :
pawn Code:
native SendClientMessagef(playerid, color, msg[], {Float,_}:...); native SendClientMessageToAllf(color, msg[], {Float,_}:...);
I know that can be done in PAWN but plugin implementation might be faster.
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I don't think there would be a huge speed difference between using a plugin, or PAWN for it. I use y_va, which does that job (SendClientMessage with formatted parameters).