Removing player from vehicle OnPlayerStateChange
#1

Is there any reason why this isn't working?
I can't use any of those vehicles no matter what class I have, if it is engineer/pilot or if it isn't.
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER)
    {
        switch(GetVehicleModel(GetPlayerVehicleID(playerid)))
        {
            case 425: if(PlayerInfo[playerid][Class] != PILOT) return SendClientMessage(playerid, RED, "You need class pilot to use hunter."), RemovePlayerFromVehicle(playerid);
            case 520: if(PlayerInfo[playerid][Class] != PILOT) return SendClientMessage(playerid, RED, "You need class pilot to use hydra."), RemovePlayerFromVehicle(playerid);
            case 447: if(PlayerInfo[playerid][Class] != PILOT) return SendClientMessage(playerid, RED, "You need class pilot to use seasparrow."), RemovePlayerFromVehicle(playerid);
            case 432: if(PlayerInfo[playerid][Class] != ENGINEER) return SendClientMessage(playerid, RED, "You need class engineer to use rhino."), RemovePlayerFromVehicle(playerid);
        }
    }
    return 1;
}
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