[Include] Rit Server Includes ( rSI )
#11

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Originally Posted by Rittik
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Magic numbers cannot be accurate at all, they are just derivations of speed in real life compared to in game vehicles.
Thats why you set default magic number to 0 and leave users to set their own without editing include

stock GetVehicleSpeed(vehicleid, Float:magicno = 0)


Well its one of the most useful and useless includes i have seen so far...
Also you made function for each weapon to give it to player. I dont see how it can be useful as you simply can declare weapon name and its id.That way no need for all that functions and you still have more flexibility.

By the way GitHub is for hosting code not just readme.md


But i must say respect for making something of your own and not just ripping someones work and claiming it.
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Messages In This Thread
Rit Server Includes ( RIT ) - by Rittik - 12.07.2014, 15:27
Re: Rit Server Includes ( rSI ) - by amirab - 13.07.2014, 03:18
Re: Rit Server Includes ( rSI ) - by Pottus - 13.07.2014, 03:31
Re: Rit Server Includes ( rSI ) - by Rittik - 13.07.2014, 04:49
Re: Rit Server Includes ( rSI ) - by LivingLikeYouDo - 13.07.2014, 09:39
Re: Rit Server Includes ( rSI ) - by Pottus - 13.07.2014, 13:35
Re: Rit Server Includes ( rSI ) - by Rittik - 13.07.2014, 13:52
Respuesta: Rit Server Includes ( rSI ) - by aoEXE - 13.07.2014, 14:20
Re: Rit Server Includes ( rSI ) - by Rittik - 16.07.2014, 12:22
Re: Rit Server Includes ( rSI ) - by Rittik - 16.07.2014, 13:10
Re: Rit Server Includes ( rSI ) - by DRIFT_HUNTER - 16.07.2014, 18:34

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