16.07.2014, 16:55
Could we get a way to check a player's LoS of a 3D Text Label with testlos on?
IsPlayerIn3DTextLabelLoS(playerid, Text3D:id);
Would be great for scripts that rely on checking a player's line of sight.
IsPlayerIn3DTextLabelLoS(playerid, Text3D:id);
Would be great for scripts that rely on checking a player's line of sight.