TextDrawFAILShowForPlayer
#2

what happens if you leave out the clock FS ?

I guess it will work then because the textdraws are conflicting with eachother.. At least thats what i think is going
on. It happend to me many times giving me the ARGGGHH too.
Heres how i fixed it;
make every textdraw you have a playertextdraw

like these;

pawn Код:
txtInit[playerid] = CreatePlayerTextDraw(playerid,320.0, 240.0, "_");//MAKE PLAYERTEXTDRAW
    PlayerTextDrawFont(playerid,txtInit[playerid],TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawBackgroundColor(playerid,txtInit[playerid], COLOR_INVISIBLE);
    PlayerTextDrawTextSize(playerid,txtInit[playerid], 150.0,150.0);
    PlayerTextDrawSetPreviewModel(playerid,txtInit[playerid], 124);
not to be confused with other player textdraws
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Messages In This Thread
TextDrawFAILShowForPlayer - by Psyhophatic - 15.07.2014, 19:42
Re: TextDrawFAILShowForPlayer - by AIped - 15.07.2014, 19:59
Re: TextDrawFAILShowForPlayer - by Psyhophatic - 15.07.2014, 22:41
Re: TextDrawFAILShowForPlayer - by AIped - 16.07.2014, 11:31

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