15.07.2014, 13:01
You should just throw away all the code you have right now because it's all junk and is not how this kind of system should work. You need to use OnPlayerGiveDamage() the new lag compensation system isn't very reliable so it requires a helper system of course in doing this you can do a lot of other things such as specific damage amounts and completely server sided damage. In my opinion OnPlayerTakeDamage() is obsolete with lag comp enabled as there is significant missed shots when clearly the skin has been shot. We identified this issue very early on and you will see here on this server dedi.slice-vps.nl:8888 "Anti-lag enabled" in the bottom right corner.

