13.07.2014, 20:57
pawn Код:
if(strcmp(cmd, "/enter", true) == 0)
{
if(PlayerTied[playerid] != 0 || PlayerCuffed[playerid] != 0 || PlayerJustDied[playerid] != 0) return SendClientMessage(playerid, COLOR_GRAD1, " You are unable to do that at this time.");
for(new i = 0;i < sizeof(EntranceRef);i++)
{
if(
IsPlayerInRangeOfPoint(playerid,2,Entrances[i][outside_x],Entrances[i][outside_y],Entrances[i][outside_z]) &&
GetPlayerVirtualWorld(playerid) == Entrances[i][outside_w] &&
GetPlayerInterior(playerid) == Entrances[i][outside_i])
{
if(strlen(Entrances[i][dpassword])) // has a pass
{
ShowPlayerDialog( playerid,
DIALOG_ID_PLAYER_PASS,
DIALOG_STYLE_INPUT,
"Door Password",
"Please enter the door's password to enter.",
"Okay",
"Cancel");
return 1;
}
if(Entrances[i][dfaction] == 0)
{
SetPlayerPos(playerid,Entrances[i][inside_x],Entrances[i][inside_y],Entrances[i][inside_z]);
SetPlayerFacingAngle(playerid,Entrances[i][inside_a]);
SetPlayerInterior(playerid,Entrances[i][inside_i]);
SetPlayerVirtualWorld(playerid,Entrances[i][inside_w]);
SetCameraBehindPlayer(playerid);
if(Entrances[i][freeze])
{
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
}
if(Entrances[i][dfaction] == 1)
{
if(IsACop(playerid) || IsAnAgent(playerid))
{
SetPlayerPos(playerid,Entrances[i][inside_x],Entrances[i][inside_y],Entrances[i][inside_z]);
SetPlayerFacingAngle(playerid,Entrances[i][inside_a]);
SetPlayerInterior(playerid,Entrances[i][inside_i]);
SetPlayerVirtualWorld(playerid,Entrances[i][inside_w]);
SetCameraBehindPlayer(playerid);
if(Entrances[i][freeze])
{
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
}
}
if(Entrances[i][dfaction] == 2)
{
if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
SetPlayerPos(playerid,Entrances[i][inside_x],Entrances[i][inside_y],Entrances[i][inside_z]);
SetPlayerFacingAngle(playerid,Entrances[i][inside_a]);
SetPlayerInterior(playerid,Entrances[i][inside_i]);
SetPlayerVirtualWorld(playerid,Entrances[i][inside_w]);
SetCameraBehindPlayer(playerid);
if(Entrances[i][freeze])
{
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
}
}
if(Entrances[i][dfaction] == 5)
{
if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
{
SetPlayerPos(playerid,Entrances[i][inside_x],Entrances[i][inside_y],Entrances[i][inside_z]);
SetPlayerFacingAngle(playerid,Entrances[i][inside_a]);
SetPlayerInterior(playerid,Entrances[i][inside_i]);
SetPlayerVirtualWorld(playerid,Entrances[i][inside_w]);
SetCameraBehindPlayer(playerid);
if(Entrances[i][freeze])
{
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
}
}
if(Entrances[i][dfaction] == 8)
{
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8 )
{
SetPlayerPos(playerid,Entrances[i][inside_x],Entrances[i][inside_y],Entrances[i][inside_z]);
SetPlayerFacingAngle(playerid,Entrances[i][inside_a]);
SetPlayerInterior(playerid,Entrances[i][inside_i]);
SetPlayerVirtualWorld(playerid,Entrances[i][inside_w]);
SetCameraBehindPlayer(playerid);
if(Entrances[i][freeze])
{
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
}
}
return 1;
}
}
if(IsPlayerInRangeOfPoint(playerid,2,2045.6656,-1912.9945,13.5469))
{
SetPlayerPos(playerid, -2029.8702,-119.6247,1035.1719);
SetPlayerInterior(playerid, 3);
format(string, sizeof(string), "~b~Welcome to the DMV");
displayCenterHUDInfo(playerid, string, 8);
}
for(new h = 1; h < sizeof(HouseInfo); h++)
{
if(IsPlayerInRangeOfPoint(playerid,1.0,HouseInfo[h][hOutsideX], HouseInfo[h][hOutsideY], HouseInfo[h][hOutsideZ]))
{
if(HouseInfo[h][hLocked] != 1)
{
SetPlayerPos(playerid,HouseInfo[h][hInsideX],HouseInfo[h][hInsideY],HouseInfo[h][hInsideZ]);
SetPlayerFacingAngle(playerid,HouseInfo[h][hInsideA]);
SetPlayerInterior(playerid,HouseInfo[h][hInterior]);
SetPlayerVirtualWorld(playerid,h);
PlayerInfo[playerid][pInt] = HouseInfo[h][hInterior];
PlayerInfo[playerid][pVirtualWorld] = h;
SetCameraBehindPlayer(playerid);
new string34[75];
format(string34, sizeof(string34), "~b~%s", HouseInfo[h][hTag]);
displayCenterHUDInfo(playerid, string34, 8); //display for 8 seconds
}
else
{
SendClientMessage(playerid, COLOR_RED, "** This house is locked!");
}
break;
}
}
for(new g = 1; g < MAX_GARAGES; g++){
if(IsPlayerInRangeOfPoint(playerid, 4.0, GarageInfo[g][gOutsideX], GarageInfo[g][gOutsideY], GarageInfo[g][gOutsideZ])){
if(GarageInfo[g][gCreated] != 0){
if(GarageInfo[g][gLocked] != 1){
if(IsPlayerInAnyVehicle(playerid)){
new vhid = GetPlayerVehicleID(playerid);
SetVehiclePos(vhid, GarageInfo[g][gInsideX], GarageInfo[g][gInsideY], GarageInfo[g][gInsideZ]);
SetVehicleVirtualWorld(vhid, g);
for(new l = 0; l < MAX_PLAYERS;l++){
if(IsPlayerConnected(l)){
if(GetPlayerVehicleID(l) == vhid){
SetPlayerVirtualWorld(l,g);
PlayerInfo[l][pVirtualWorld] = g;
}
}
}
SetVehicleZAngle(vhid, GarageInfo[g][gInsideA]);
}
else{
SetPlayerPos(playerid, GarageInfo[g][gInsideX], GarageInfo[g][gInsideY], GarageInfo[g][gInsideZ]);
SetPlayerVirtualWorld(playerid,g);
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle(playerid, GarageInfo[g][gInsideA]);
PlayerInfo[playerid][pVirtualWorld] = g;
}
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
else{
SendClientMessage(playerid, COLOR_RED, "** This garage is locked!");
}
}
break;
}
}
for(new b = 0; b < sizeof(BizInfo); b++)
{
if(IsPlayerInRangeOfPoint(playerid,2.0,BizInfo[b][bOutsideX], BizInfo[b][bOutsideY], BizInfo[b][bOutsideZ]))
{
if(BizInfo[b][bLocked]) return SendClientMessage(playerid,COLOR_GREY," This business is closed, come back later.");
if(PlayerInfo[playerid][pBizKey] != b && BizInfo[b][bProducts] <= 0) return SendClientMessage(playerid, COLOR_GREY," This business has no products, come back later.");
if(PlayerInfo[playerid][pBizKey] != b && BizInfo[b][bEntryFee] > 0)
{
if(GetMoney(playerid) >= BizInfo[b][bEntryFee])
{
GiveMoney(playerid,-BizInfo[b][bEntryFee]);
BizInfo[b][bTill] += BizInfo[b][bEntryFee];
format(string, sizeof(string), "~r~-$%d", BizInfo[b][bEntryFee]);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
return SendClientMessage(playerid, COLOR_GRAD2, " You cannot afford the entry fee !");
}
}
if(BizInfo[b][bType] == 1) SendClientMessage(playerid,COLOR_LIGHTBLUE," Use /buygun to buy (il)legal guns from this ammunation.");
else if(BizInfo[b][bType] == 2) SendClientMessage(playerid,COLOR_LIGHTBLUE," Use /buy to buy food from this business.");
else if(BizInfo[b][bType] == 3 || BizInfo[b][bType] == 5) SendClientMessage(playerid,COLOR_LIGHTBLUE," Use /buy to buy items from this business.");
else if(BizInfo[b][bType] == 4) SendClientMessage(playerid,COLOR_LIGHTBLUE," Use /drink to buy a drink from this business.");
else if(BizInfo[b][bType] == 5) SendClientMessage(playerid,COLOR_LIGHTBLUE," Use /buy to buy items from this business.");
else if(BizInfo[b][bType] == 6) SendClientMessage(playerid,COLOR_LIGHTBLUE," Use /buy to buy clothes from this business.");
else if(BizInfo[b][bType] == 7) SendClientMessage(playerid,COLOR_LIGHTBLUE," Use /buy to buy donuts from this business.");
else if(BizInfo[b][bType] == 8) SendClientMessage(playerid,COLOR_LIGHTBLUE," Use /buy to buy food from this business.");
else if(BizInfo[b][bType] == 9) SendClientMessage(playerid,COLOR_LIGHTBLUE," Use /buy to buy food from this business.");
else if(BizInfo[b][bType] == 10) SendClientMessage(playerid,COLOR_LIGHTBLUE," This business type hasn't been scripted yet.");
else if(BizInfo[b][bType] == 11) SendClientMessage(playerid,COLOR_LIGHTBLUE," This business type hasn't been scripted yet.");
else if(BizInfo[b][bType] == 12) SendClientMessage(playerid,COLOR_LIGHTBLUE," This business type hasn't been scripted yet.");
SetPlayerVirtualWorld(playerid, b);
SetPlayerInterior(playerid, BizInfo[b][bInsideInt]);
SetPlayerPos(playerid, BizInfo[b][bInsideX],BizInfo[b][bInsideY],BizInfo[b][bInsideZ]);
SetPlayerFacingAngle(playerid,BizInfo[b][bInsideAng]);
SetCameraBehindPlayer(playerid);
}
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 2353.1772, -1463.4822, 24.0000)) // Hidden Package Store ( Tiki Heaven )
{
SetPlayerInterior(playerid, 69);
PlayerInfo[playerid][pInt] = 69;
SetPlayerPos(playerid, 2367.1083, -1468.6744, 921.81);
GameTextForPlayer(playerid, "~w~Tiki Store", 5000, 1);
SetPlayerFacingAngle(playerid, 0.0);
SetCameraBehindPlayer(playerid);
}
// Nick Exo's Shit
if(IsPlayerInRangeOfPoint(playerid, 2, 2127.51, 2379.54, 10.82)) // Outside -> Casino
{
SetPlayerPos(playerid, 2018.60, 1017.88, 996.87);
SetPlayerInterior(playerid, 10);
PlayerInfo[playerid][pInt] = 10;
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle(playerid, 90.0);
displayCenterHUDInfo(playerid, "~b~exo's casino", 8); //display for 8 seconds
}
if(IsPlayerInRangeOfPoint(playerid, 2, 2102.55, 2425.19, 60.81)) // Roof -> Casino
{
SetPlayerPos(playerid, 1963.58, 1062.94, 994.46);
SetPlayerInterior(playerid, 10);
PlayerInfo[playerid][pInt] = 10;
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle(playerid, 149.07);
displayCenterHUDInfo(playerid, "~b~exo's casino", 8); //display for 8 seconds
}
if(IsPlayerInRangeOfPoint(playerid, 2, 2124.05, 2404.77, 52.05)) // Office -> Casino
{
SetPlayerPos(playerid, 1963.49, 972.88, 994.46);
SetPlayerInterior(playerid, 10);
PlayerInfo[playerid][pInt] = 10;
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle(playerid, 27.18);
displayCenterHUDInfo(playerid, "~b~exo's casino", 8); //display for 8 seconds
}
if(IsPlayerInRangeOfPoint(playerid, 2, 2124.05, 2404.77, 52.05)) // Office -> Casino
{
SetPlayerPos(playerid, 1963.49, 972.88, 994.46);
SetPlayerInterior(playerid, 10);
PlayerInfo[playerid][pInt] = 10;
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle(playerid, 27.18);
displayCenterHUDInfo(playerid, "~b~exo's casino", 8); //display for 8 seconds
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 1519.02, -1453.92, 14.20)) // VIP Club
{
if(PlayerInfo[playerid][pDonateRank] >= 1)
{
SetPlayerInterior(playerid, 69);
PlayerInfo[playerid][pInt] = 69;
SetPlayerPos(playerid, 1532.51, -1461.23, 1037.01);
displayCenterHUDInfo(playerid, "~p~vip club", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "** You must be a VIP to enter the VIP lounge!");
}
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 2275.39, -930.02, 28.04)) // VIP Black Market
{
if(PlayerInfo[playerid][pDonateRank] >= 2)
{
SetPlayerInterior(playerid, 7);
PlayerInfo[playerid][pInt] = 7;
SetPlayerVirtualWorld(playerid, 426);
PlayerInfo[playerid][pVirtualWorld] = 426;
SetPlayerPos(playerid, 315.70, -143.01, 999.60);
displayCenterHUDInfo(playerid, "~b~blackmarket", 8); //display for 8 seconds
SendClientMessage(playerid, COLOR_LIGHTBLUE, " Use /purchase to purchase some weapons.");
SetPlayerFacingAngle(playerid, 0.0);
SetCameraBehindPlayer(playerid);
}
else
{
SendClientMessage(playerid, COLOR_RED, "** You are not a Silver or Gold VIP!");
}
}
if(IsPlayerInRangeOfPoint(playerid, 3, 1310.0685,-1367.6198,13.5382))
{
if(PlayerInfo[playerid][pLevel] <= 1)
{
SendClientMessage(playerid, COLOR_GRAD1, " Level 1's can not join paintball!");
return 1;
}
DisplayDialogForPlayer(playerid, PAINTBALLDIALOG);
}
if(IsPlayerInRangeOfPoint(playerid,3.0,2257.5410,-70.9750,31.6016)) //Hitmen HQ Entrance
{
if(PlayerInfo[playerid][pMember] != 8) return 1;
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid,666);
SetPlayerPos(playerid, 1243.1086,231.2560,1120.6713);
SetPlayerFacingAngle(playerid, 269.1526);
displayCenterHUDInfo(playerid, "~b~Headquarters", 8); //display for 8 seconds
SetCameraBehindPlayer(playerid);
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
if(IsPlayerInRangeOfPoint(playerid,3.0,1266.4169,234.3889,25.0487)) //Sector 9 HQ Entrance
{
if(PlayerInfo[playerid][pMember] != 666) return 1;
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid,667);
SetPlayerPos(playerid, 1243.1086,231.2560,1120.6713);
SetPlayerFacingAngle(playerid, 269.1526);
displayCenterHUDInfo(playerid, "~b~Headquarters", 8); //display for 8 seconds
SetCameraBehindPlayer(playerid);
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
if(IsPlayerInRangeOfPoint(playerid,3.0,648.9398,-1353.9165,13.5472)) //SANews Main Entrance
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 1178.7751,-769.4749,1125.2416);
SetPlayerFacingAngle(playerid, 279.6350);
displayCenterHUDInfo(playerid, "~b~SANews Headquarters", 8); //display for 8 seconds
SetCameraBehindPlayer(playerid);
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
if(IsPlayerInRangeOfPoint(playerid,3.0,735.3615,-1362.4121,25.6922)) //SANews Roof Entrance
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 1205.3856,-766.7225,1125.2416);
SetPlayerFacingAngle(playerid, 90.5383);
displayCenterHUDInfo(playerid, "~b~SANews Headquarters", 8); //display for 8 seconds
SetCameraBehindPlayer(playerid);
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
if(IsPlayerInRangeOfPoint(playerid,3.0,758.1264,-1355.6842,13.9799)) //SANews BackDoor Entrance
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 1209.2451,-757.5836,1125.2416);
SetPlayerFacingAngle(playerid, 16.3777);
displayCenterHUDInfo(playerid, "~b~SANews Headquarters", 8); //display for 8 seconds
SetCameraBehindPlayer(playerid);
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
if(IsPlayerInRangeOfPoint(playerid,3.0,681.5620,-474.2185,16.5363)) //Outlaws HQ
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 678.2614,-464.6447,-25.6172);
SetPlayerFacingAngle( playerid, 0.0000);
displayCenterHUDInfo(playerid, "~b~The Welcome Pump", 8); //display for 8 seconds
PlayerInfo[playerid][pInt] = 1;
SetCameraBehindPlayer(playerid);
}
for(new i = 0; i < MAX_VEHICLES; i++)
{
if(GetVehicleModel(i) == 519)
{
new Float:shax, Float:shay, Float:shaz;
GetVehiclePos(i, shax, shay, shaz);
if(IsPlayerInRangeOfPoint(playerid,8.0,shax,shay,shaz)) //Found a shamal.
{
strmid(sendername, PlayerRPName(playerid), 0, MAX_PLAYER_NAME);
if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerVirtualWorld(playerid, i);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,2.57, 33.14, 1200);
displayCenterHUDInfo(playerid, "~b~Shamal", 8); //display for 8 seconds
GivePlayerGun(playerid, 46);
return 1;
}
}
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 375.59, -2076.85, 8.41)) // Fishing Store
{
SetPlayerInterior(playerid, 69);
PlayerInfo[playerid][pInt] = 69;
SetPlayerPos(playerid, 357.57, -2067.90, 979.80);
displayCenterHUDInfo(playerid, "~b~Bait Shop~n~~w~ Type ~r~/store~w~ to buy", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 270.0000);
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid, 3, 2625.9407, -1112.6112, 67.9953)) // East Coast Families Enter (Front)
{
SetPlayerPos(playerid, 2807.4290, -1165.7354, 1025.5703);
SetPlayerInterior(playerid, 8);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid, 10);
PlayerInfo[playerid][pVirtualWorld] = 10;
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle( playerid, 180.0);
displayCenterHUDInfo(playerid, "~b~East Cost Families~n~Crib", 8); //display for 8 seconds
}
else if(IsPlayerInRangeOfPoint(playerid, 3, 2611.2366, -1111.1881, 68.2453)) // East Coast Families Enter (Back)
{
SetPlayerPos(playerid, 2807.1748, -1171.8784, 1025.5703);
SetPlayerInterior(playerid, 8);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid, 10);
PlayerInfo[playerid][pVirtualWorld] = 10;
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle( playerid, 0.0);
displayCenterHUDInfo(playerid, "~b~East Cost Families~n~Crib", 8); //display for 8 seconds
}
else if(IsPlayerInRangeOfPoint(playerid, 1.5, 2618.9412, -1118.4761, 67.9953)) // East Coast Families Enter (Side)
{
SetPlayerPos(playerid, 2819.5872,-1172.9215,1025.5703);
SetPlayerInterior(playerid, 8);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid, 10);
PlayerInfo[playerid][pVirtualWorld] = 10;
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle(playerid, 90.0);
displayCenterHUDInfo(playerid, "~b~East Cost Families~n~Crib", 8); //display for 8 seconds
}
else if(IsPlayerInRangeOfPoint(playerid, 1.5, 2616.8911, -1118.1410, 70.8499)) // East Coast Families Enter (Window)
{
SetPlayerPos(playerid, 2817.0349,-1165.4685,1029.1719);
SetPlayerInterior(playerid, 8);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid, 10);
PlayerInfo[playerid][pVirtualWorld] = 10;
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle(playerid, 180.0);
displayCenterHUDInfo(playerid, "~b~East Cost Families~n~Crib", 8); //display for 8 seconds
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,611.0699,-583.6415,18.1517)) //SAST
{
SetPlayerInterior(playerid, 5);
SetPlayerPos(playerid, 322.2817,303.3415,999.1484);
SetPlayerFacingAngle(playerid, 0.0000);
displayCenterHUDInfo(playerid, "~b~Colonel's office", 8); //display for 8 seconds
PlayerInfo[playerid][pInt] = 5;
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,906.9045,-915.5287,57.7345) && GetPlayerVirtualWorld(playerid) == 0) //Mafia Roof
{
SetPlayerInterior(playerid, 1);
SetPlayerVirtualWorld(playerid, 2);
SetPlayerPos(playerid, -794.9364,490.3830,1376.1953);
PlayerInfo[playerid][pInt] = 1;
PlayerInfo[playerid][pVirtualWorld] = 2;
SetPlayerFacingAngle(playerid, 0.00000);
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,1777.4604,-1664.0137,14.4343)) //FBI HQ
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, 246.40,110.84,1003.22);
SetPlayerFacingAngle(playerid, 0.0000);
displayCenterHUDInfo(playerid, "~b~Federal Bureau of Investigation", 8); //display for 8 seconds
PlayerInfo[playerid][pInt] = 10;
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1498.4185,-2182.5278,14.1682)) //FIRE DEPARTMENT ENTERANCE
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 368.0984,162.2898,1019.9844);
PlayerInfo[playerid][pInt] = 3;
displayCenterHUDInfo(playerid, "~b~Fire Department Head Quarters", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 90.0);
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1172.6975, -1325.3914, 15.4019)) //HOSPITAL GROUND ENTER
{
SetPlayerInterior(playerid, 70);
SetPlayerPos(playerid, 1199.0801,-1366.3083,1017.8790);
PlayerInfo[playerid][pInt] = 70;
displayCenterHUDInfo(playerid, "~b~All Saints Medical Center", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 271.3973);
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1154.5345, -1343.6583, 26.6953)) //HOSPITAL ROOF ENTER
{
SetPlayerInterior(playerid, 70);
SetPlayerPos(playerid, 1216.2145,-1379.2618,1029.4714);
PlayerInfo[playerid][pInt] = 70;
displayCenterHUDInfo(playerid, "~b~All Saints Medical Center", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 1.0922);
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid, 3, 1564.8468,-1666.1549,28.3956)) //LSPD Roof-LSPD Entrance
{
if(GetPlayerVirtualWorld(playerid) == 0)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,242.7468,66.3155,1003.6406);
SetCameraBehindPlayer(playerid);
displayCenterHUDInfo(playerid, "~b~Los Santos Police Department", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo[playerid][pInt] = 6;
}
}
else if(IsPlayerInRangeOfPoint(playerid, 3, 1554.5262,-1675.7283,16.1953)) //LSPD-Entrance
{
if(GetPlayerVirtualWorld(playerid) == 0)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,246.7284,62.6640,1003.6406);
SetCameraBehindPlayer(playerid);
displayCenterHUDInfo(playerid, "~b~Los Santos Police Department", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 0.0);
PlayerInfo[playerid][pInt] = 6;
}
}
else if(IsPlayerInRangeOfPoint(playerid, 3, 1568.6840,-1691.0090,5.8906)) //Garage-LSPD Entrance
{
if(GetPlayerVirtualWorld(playerid) == 0)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,246.4211,87.0546,1003.6406);
SetCameraBehindPlayer(playerid);
displayCenterHUDInfo(playerid, "~b~Los Santos Police Department", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 180.0000);
PlayerInfo[playerid][pInt] = 6;
}
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,1480.9606,-1772.3036,18.7958)) //City Hall Entrance
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 390.7296,173.7785,1008.3828);
SetPlayerFacingAngle(playerid, 90.0000);
displayCenterHUDInfo(playerid, "~b~Cityhall", 8); //display for 8 seconds
PlayerInfo[playerid][pInt] = 3;
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid, 3, 1895.2286,-2021.3555,13.5469)) // Latin Kings
{
SetPlayerPos(playerid, 2569.4885,-1301.9822,1044.1250);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 2);
PlayerInfo[playerid][pInt] = 2;
displayCenterHUDInfo(playerid, "~b~South Side Locotes", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 90.0000);
}
else if(IsPlayerInRangeOfPoint(playerid, 3, 2073.2996,-1583.2520,13.4744)) // Idlewood Rydas
{
SetPlayerPos(playerid, 446.7476, 507.4956, 1001.4195);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 12);
PlayerInfo[playerid][pInt] = 12;
SetPlayerVirtualWorld(playerid, 299);
PlayerInfo[playerid][pVirtualWorld] = 299;
displayCenterHUDInfo(playerid, "~b~Idlewood Rydas", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 0.0000);
}
else if(IsPlayerInRangeOfPoint(playerid, 3, 2447.8350,-1962.6876,13.5469)) //Los Santos Export Depot
{
SetPlayerPos(playerid,2573.0928,-1302.0148,1044.1250);
SetCameraBehindPlayer(playerid);
PlayerInfo[playerid][pInt] = 2;
SetPlayerInterior(playerid, 2);
displayCenterHUDInfo(playerid, "~b~Los Santos ~n~Export Depot HQ", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 270.0000);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,51.9720,-292.6349,1.7031)) //Drug Factory
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 2205.2314,1551.5662,1008.4103);
SetPlayerFacingAngle(playerid, 270.7354);
displayCenterHUDInfo(playerid, "~b~Ballas Crib", 8); //display for 8 seconds
PlayerInfo[playerid][pInt] = 1;
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,2000.0439,-1114.1256,27.1250)) //Ballas HQ
{
SetPlayerVirtualWorld(playerid, 1);
SetPlayerInterior(playerid, 2);
SetPlayerPos(playerid, 2468.5376,-1698.2233,1013.5078);
SetPlayerFacingAngle(playerid, 90.0000);
displayCenterHUDInfo(playerid, "~b~Ballas Crib", 8); //display for 8 seconds
PlayerInfo[playerid][pInt] = 2;
PlayerInfo[playerid][pVirtualWorld] = 1;
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,1997.8634,-1104.3289,26.7813)) //Ballas HQ 2
{
SetPlayerVirtualWorld(playerid, 1);
SetPlayerInterior(playerid, 2);
SetPlayerPos(playerid, 2451.2813,-1685.8804,1013.5078);
SetPlayerFacingAngle(playerid, 180.0000);
displayCenterHUDInfo(playerid, "~b~Ballas Crib", 8); //display for 8 seconds
PlayerInfo[playerid][pInt] = 2;
PlayerInfo[playerid][pVirtualWorld] = 1;
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,2756.3127,-1182.7612,69.4033)) //The Walton Cartels HQ
{
SetPlayerInterior(playerid, 12);
SetPlayerPos(playerid, 1142.8920,6.3150,1000.6797);
SetPlayerFacingAngle(playerid, 90.0000);
displayCenterHUDInfo(playerid, "~b~The Walton Cartels HQ", 8); //display for 8 seconds
PlayerInfo[playerid][pInt] = 12;
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,1191.2216,-1652.8029,13.9285)) //Triads HQ
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 763.1277,-49.8147,1000.5859);
SetPlayerFacingAngle(playerid, 0.0000);
displayCenterHUDInfo(playerid, "~b~Yakuza Dojo", 8); //display for 8 seconds
PlayerInfo[playerid][pInt] = 6;
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,2183.1687,-2668.6416,17.8828)) //South Side Renegades HQ
{
SetPlayerInterior(playerid, 18);
PlayerInfo[playerid][pInt] = 18;
SetPlayerPos(playerid, 1249.7102,-28.1984,1001.0362);
SetPlayerFacingAngle(playerid, 270.0);
displayCenterHUDInfo(playerid, "~b~South Side Renegades", 8); //display for 8 seconds
SetCameraBehindPlayer(playerid);
PlayerInfo[playerid][pVirtualWorld] = 299;
SetPlayerVirtualWorld(playerid, 299);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0, 233.2956,1840.2114,17.6406)) // Cafeteria Enterance
{
SetPlayerInterior(playerid, 4);
SetPlayerPos(playerid, 459.2668, -88.6474, 999.5547);
SetPlayerFacingAngle(playerid, 89.9299);
PlayerInfo[playerid][pInt] = 4;
displayCenterHUDInfo(playerid, "~b~Cafeteria", 8); //display for 8 seconds
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,201.3625,1869.4546,13.1406)) //Prison
{
if(!IsANG(playerid))
{
new numofngs = 0;
foreach(Player, i)
{
if(IsANG(i))
{
numofngs++;
}
}
if(numofngs >= 3)
{
SetPlayerInterior(playerid, 69);
SetPlayerPos(playerid, 1804.9424,-1576.6188,1636.9736);
displayCenterHUDInfo(playerid, "~b~Detention Facility", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 90.0000);
PlayerInfo[playerid][pInt] = 69;
SetCameraBehindPlayer(playerid);
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
else
{
SendClientMessage(playerid, COLOR_RED, "There needs to be 3 NGs on for you to enter here!");
}
}
else
{
SetPlayerInterior(playerid, 69);
SetPlayerPos(playerid, 1804.9424,-1576.6188,1636.9736);
displayCenterHUDInfo(playerid, "~b~Detention Facility", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 90.0000);
PlayerInfo[playerid][pInt] = 69;
SetCameraBehindPlayer(playerid);
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
}
}
else if(IsPlayerInRangeOfPoint(playerid,3.0, 2232.89, -1333.48, 23.98)) //Church
{
SetPlayerInterior(playerid, 69);
PlayerInfo[playerid][pInt] = 69;
SetPlayerPos(playerid, -1269.07, 77.78, 992.04);
FreezePlayer(playerid, FREEZE, ENTER_FREEZE);
displayCenterHUDInfo(playerid, "~b~Los Santos Chapel", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 180.0000);
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0, 1462.3500, -1011.3336, 26.8438)) // Bank
{
SetPlayerInterior(playerid, 69);
PlayerInfo[playerid][pInt] = 69;
SetPlayerPos(playerid, 1415.490, -986.773, 1639.78);
displayCenterHUDInfo(playerid, "~b~Los Santos Bank", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 270.0000);
SetCameraBehindPlayer(playerid);
SetPlayerTime(playerid, 12, 0);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,177.0772,1840.2100,17.6406)) //Infirmary
{
SetPlayerPos(playerid, 268.7222,1862.8405,8.7578);
displayCenterHUDInfo(playerid, "~b~Infirmary", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,141.6423,1875.4824,17.8434)) //Locker Room
{
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, -217.7308,1402.6931,27.7734);
displayCenterHUDInfo(playerid, "~b~Locker Room", 8); //display for 8 seconds
SetPlayerFacingAngle(playerid, 90.0000);
PlayerInfo[playerid][pInt] = 18;
SetCameraBehindPlayer(playerid);
}
else if(IsPlayerInRangeOfPoint(playerid,8.0,-2111.5686,-443.9720,38.7344))
{
SetPlayerInterior(playerid,4);
SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
displayCenterHUDInfo(playerid, "~b~Welcome to the Dirt Track", 8); //display for 8 seconds
PlayerInfo[playerid][pInt] = 4;
}
else if(IsPlayerInRangeOfPoint(playerid,8.0,-2080.3079,-406.0309,38.7344))
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
displayCenterHUDInfo(playerid, "~b~Welcome to the Stunting Track", 8); //display for 8 seconds
PlayerInfo[playerid][pInt] = 14;
}
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 2025.2659, -1401.6707, 17.2100))
{
SetPlayerPos(playerid, 980.7294, 1472.9312, 1004.4619);
SetPlayerFacingAngle(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 8);
PlayerInfo[playerid][pInt] = 8;
}
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 2047.3463, -1396.1946, 48.3359))
{
SetPlayerPos(playerid, 1004.3405, 1488.7122, 1016.0709);
SetPlayerFacingAngle(playerid, 270);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 8);
PlayerInfo[playerid][pInt] = 8;
}
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 2049.5835, -1404.1725, 48.3359))
{
SetPlayerPos(playerid, 1013.2662, 1491.3506, 1016.0709);
SetPlayerFacingAngle(playerid, 180);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 8);
PlayerInfo[playerid][pInt] = 8;
}
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 975.0505, 1495.7568, 1010.2537))
{
SetPlayerPos(playerid, 975.0416, 1494.5276, 1010.2537);
SetPlayerFacingAngle(playerid, 180);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 8);
PlayerInfo[playerid][pInt] = 8;
}
}
}
}
return 1;
}