13.07.2014, 20:21
pawn Код:
#include a_samp
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(IsPlayerNPC(issuerid)) return 1;
if(IsPlayerInAnyVehicle(issuerid)){
if(GetPlayerState(issuerid) == PLAYER_STATE_DRIVER){
// blб blб blб
return true;
}
}
return true;
}