09.07.2014, 16:06
That should not happen, variables do not have a delay.
Do you update the TextDraw before incrementing the Kills variable? Otherwise this wouldn't make sense.
Maybe you could show us the code in OnPlayerDeath.
Do you update the TextDraw before incrementing the Kills variable? Otherwise this wouldn't make sense.
Maybe you could show us the code in OnPlayerDeath.

